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General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Sorren" data-source="post: 1751160" data-attributes="member: 20920"><p>I remember a post years ago regarding rogues getting two sneak attacks from fighting with two weapons. The poster couldn't be convinced that it worked that way. It was simply broken, and stupid, if that was the case. He couldn't get over how it worked in 2nd edition.</p><p></p><p>Even after I posted the contents of an email I recieved from Monte Cook, explaining the rule, he was convinced that it would make the rogue a replacement for the fighter.</p><p></p><p>Several years, and several two-weapon fighting rogues later, I still haven't seen a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also remember people freaking out about the old 3.0 psionics. Several were convinced that even those psions were too powerful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I think some people are suspiscious of anything new. They watch it like a hawk, wating for it to show signs of unbalance. Then, as soon as the thing in question gets an above average result, they decry it broken.</p><p></p><p>I know my DM freaked the time I rolled 2 10's on a successfull augmented 2d10 mindthrust. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> He suddenly forgot about the previous couple of failed attempts (passed saves) and the round or two that I spent doing nothing.</p><p></p><p>It's like a critical hit. It's not broken if the barbarian, even at 1st level, deals 20 points of damage. But, if the new class/power does it, suddenly everyone is raising eyebrows and forgetting about the previous failed/average attempts.</p><p></p><p>After a little play, people get used to it and it becomes just another class/power/spell whatever.</p></blockquote><p></p>
[QUOTE="Sorren, post: 1751160, member: 20920"] I remember a post years ago regarding rogues getting two sneak attacks from fighting with two weapons. The poster couldn't be convinced that it worked that way. It was simply broken, and stupid, if that was the case. He couldn't get over how it worked in 2nd edition. Even after I posted the contents of an email I recieved from Monte Cook, explaining the rule, he was convinced that it would make the rogue a replacement for the fighter. Several years, and several two-weapon fighting rogues later, I still haven't seen a problem. :) I also remember people freaking out about the old 3.0 psionics. Several were convinced that even those psions were too powerful. :confused: I think some people are suspiscious of anything new. They watch it like a hawk, wating for it to show signs of unbalance. Then, as soon as the thing in question gets an above average result, they decry it broken. I know my DM freaked the time I rolled 2 10's on a successfull augmented 2d10 mindthrust. ;) He suddenly forgot about the previous couple of failed attempts (passed saves) and the round or two that I spent doing nothing. It's like a critical hit. It's not broken if the barbarian, even at 1st level, deals 20 points of damage. But, if the new class/power does it, suddenly everyone is raising eyebrows and forgetting about the previous failed/average attempts. After a little play, people get used to it and it becomes just another class/power/spell whatever. [/QUOTE]
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Heavy Artillery: Psion vs. Wizard
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