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General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Mouseferatu" data-source="post: 1751314" data-attributes="member: 1288"><p>To answer the question asked above...</p><p></p><p>Yes, this thread was inspired by actual game play, not pure hypothetical exercise.</p><p></p><p>Now, to be fair, the game in question didn't involve a kineticist and a sorcerer. It involved a kineticist and a wizard, who I think we'll <em>all</em> agree with run out of spells faster.</p><p></p><p>But the fact that the psion was doing <em>remarkably</em> more damage in a given round is what sparked the discussion in the first place.</p><p></p><p>I agree with the conclusion that, over the course of time, the classes come pretty close to evening out. Only problem is, no group I've ever played with regularly had more than two or three fights between rest periods. And most games I played in had creatures immuen or resistant to specific energy types, which makes the psion's ability to change energy forms on the fly a potent ability that I don't feel has been adequately account for in this discussion.</p><p></p><p>Again, part of it is just playing style, and I'll admit that when viewed from the "back to the dungeon" scenario, the discrepency is less than I thought it was initially. I think it still exists, though.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1751314, member: 1288"] To answer the question asked above... Yes, this thread was inspired by actual game play, not pure hypothetical exercise. Now, to be fair, the game in question didn't involve a kineticist and a sorcerer. It involved a kineticist and a wizard, who I think we'll [i]all[/i] agree with run out of spells faster. But the fact that the psion was doing [i]remarkably[/i] more damage in a given round is what sparked the discussion in the first place. I agree with the conclusion that, over the course of time, the classes come pretty close to evening out. Only problem is, no group I've ever played with regularly had more than two or three fights between rest periods. And most games I played in had creatures immuen or resistant to specific energy types, which makes the psion's ability to change energy forms on the fly a potent ability that I don't feel has been adequately account for in this discussion. Again, part of it is just playing style, and I'll admit that when viewed from the "back to the dungeon" scenario, the discrepency is less than I thought it was initially. I think it still exists, though. [/QUOTE]
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Heavy Artillery: Psion vs. Wizard
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