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General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Scion" data-source="post: 1757216" data-attributes="member: 5777"><p>Sure, they can be a heavier hitter (if they spend the appropriate feats and/or are of the appropriate specialization).</p><p></p><p>But, direct damage spells for sorc/wizard tend to not be very good anyway, especially at higher levels.</p><p></p><p>All that allowing the shifting of energy types does is help direct damage powers to still be viable at higher levels.</p><p></p><p>That is pretty much it. So they trade in scaling for a bit more flexibility and some augmentation. Which, when all is said and done, makes them burn out faster if they try to take advantage of it and they dont really do a whole lot more damage. It is simply easier to place.</p><p></p><p>Personally I dont see any problems with that. I'd like there to be other options at higher levels than having to sit back and use save or die after save or die.. or just be the party buffer (I have seen both of these happen at higher levels when there just werent any other viable options, unless one was willing to try for several, possibly overpowered, prc's and dump them all together into some sort of monsterous creation.. but the game shouldnt have to be like that).</p><p></p><p>Psionics really are getting closer and closer to being the most perfectly balanced magic system. After a few modifications that I have made (mainly with duration issues and removing save or dies) it is infinitaly better than the standard magic system.</p></blockquote><p></p>
[QUOTE="Scion, post: 1757216, member: 5777"] Sure, they can be a heavier hitter (if they spend the appropriate feats and/or are of the appropriate specialization). But, direct damage spells for sorc/wizard tend to not be very good anyway, especially at higher levels. All that allowing the shifting of energy types does is help direct damage powers to still be viable at higher levels. That is pretty much it. So they trade in scaling for a bit more flexibility and some augmentation. Which, when all is said and done, makes them burn out faster if they try to take advantage of it and they dont really do a whole lot more damage. It is simply easier to place. Personally I dont see any problems with that. I'd like there to be other options at higher levels than having to sit back and use save or die after save or die.. or just be the party buffer (I have seen both of these happen at higher levels when there just werent any other viable options, unless one was willing to try for several, possibly overpowered, prc's and dump them all together into some sort of monsterous creation.. but the game shouldnt have to be like that). Psionics really are getting closer and closer to being the most perfectly balanced magic system. After a few modifications that I have made (mainly with duration issues and removing save or dies) it is infinitaly better than the standard magic system. [/QUOTE]
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Heavy Artillery: Psion vs. Wizard
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