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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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<blockquote data-quote="Stalker0" data-source="post: 4285753" data-attributes="member: 5889"><p>oh nothing a few thousand calculations can't do<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But here's the take home message, the system can't be used reliably if its balance is so precarious on many things taking place. We can point to the table and say, "hey, if two people are aiding every round, the system is perfect!" But what happens to the people who don't allow aid for a skill challenge, but about the people who want to let all their players aid for a different skill challenge? The answer is nearly complete failure, or near total success</p><p></p><p>The system is just too swingy to account for those many variables, and believe me its a painful thing to reverse. In working on my new system, I have spent hours and hours toying with various ideas just to get the variation down by half! It can be done, but I had to make some strong changes to the system for that to happen.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4285753, member: 5889"] oh nothing a few thousand calculations can't do:) But here's the take home message, the system can't be used reliably if its balance is so precarious on many things taking place. We can point to the table and say, "hey, if two people are aiding every round, the system is perfect!" But what happens to the people who don't allow aid for a skill challenge, but about the people who want to let all their players aid for a different skill challenge? The answer is nearly complete failure, or near total success The system is just too swingy to account for those many variables, and believe me its a painful thing to reverse. In working on my new system, I have spent hours and hours toying with various ideas just to get the variation down by half! It can be done, but I had to make some strong changes to the system for that to happen. [/QUOTE]
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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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