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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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<blockquote data-quote="Lurker37" data-source="post: 4285956" data-attributes="member: 9522"><p>Unless of course, the consistency that you see is that both you and the author - who may not have been the one who wrote that table - are making the same error.</p><p></p><p>Based on what we've seen so far, the web articles have been full of editing errors. No reason to suddenly start assuming they are infallible. And that web example has been reviled on this very forum because it's too bloody hard and any party who attempts it is likely to get TPK'd - <em>something that skill challenges should NEVER do, according to the rules.</em> If it breaks one rules of skill challenges, why should we assume it obeys the rest?</p><p></p><p>And the more I think about this +5, the less sense it makes. Why subtract 5 from every number in the table if every conceivable use of these DCs requires the DM to add that 5 back in? Nobody who's saying the +5 applies to Skill Challenges has given me an answer to that question yet.</p><p></p><p>For now, leaving the plus 5 off but disallowing aid another seems to solve the problem for low level adventures. 75% success chance is playable. 7% is not going to please any group of players, and no amount of debate or explanation is going to sugar-coat it enough to make it palatable. </p><p></p><p>By the time any of us get to high level challenges where leaving the 5 off becomes a potential problem, some official errata or clarification should be available. At that point I'm hopeful any play group would accept the DM switching to those rules, provided that they're properly balanced this time.</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4285956, member: 9522"] Unless of course, the consistency that you see is that both you and the author - who may not have been the one who wrote that table - are making the same error. Based on what we've seen so far, the web articles have been full of editing errors. No reason to suddenly start assuming they are infallible. And that web example has been reviled on this very forum because it's too bloody hard and any party who attempts it is likely to get TPK'd - [I]something that skill challenges should NEVER do, according to the rules.[/I] If it breaks one rules of skill challenges, why should we assume it obeys the rest? And the more I think about this +5, the less sense it makes. Why subtract 5 from every number in the table if every conceivable use of these DCs requires the DM to add that 5 back in? Nobody who's saying the +5 applies to Skill Challenges has given me an answer to that question yet. For now, leaving the plus 5 off but disallowing aid another seems to solve the problem for low level adventures. 75% success chance is playable. 7% is not going to please any group of players, and no amount of debate or explanation is going to sugar-coat it enough to make it palatable. By the time any of us get to high level challenges where leaving the 5 off becomes a potential problem, some official errata or clarification should be available. At that point I'm hopeful any play group would accept the DM switching to those rules, provided that they're properly balanced this time. [/QUOTE]
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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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