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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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<blockquote data-quote="Hussar" data-source="post: 4288765" data-attributes="member: 22779"><p>Chiming in again. Again, not disputing the math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let me see if I have this right. And, please, type slowly when you correct me, because I'm innumerate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>We have a system that gives a range of success chances. At one end, you have a group that pretty much tries to go it alone, prima donna style, takes no advantages and winds up with a very low chance of success (25%?). On the other end, we have a group that works like a well oiled machine, takes every possible advantage and winds up with an almost guaranteed chance of success (100%, possibly more).</p><p></p><p>Is this really a bug? Isn't this a feature? You have a system designed specifically to reward cooperative play. If you want to succeed, you need to work together as a group (Aid Another, taking actions that don't contribute to Success/Fail but give bonuses to others) and your chances of success dramatically increase if you choose to work as a group.</p><p></p><p>Additionally, it seems to me that many of the bonuses - rituals, Aid Another etc. are mostly under the control of the players, not the DM. So, it's up to the players to come together, work as a group and solve skill challenges.</p><p></p><p>What am I missing?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4288765, member: 22779"] Chiming in again. Again, not disputing the math. :) Let me see if I have this right. And, please, type slowly when you correct me, because I'm innumerate. :p We have a system that gives a range of success chances. At one end, you have a group that pretty much tries to go it alone, prima donna style, takes no advantages and winds up with a very low chance of success (25%?). On the other end, we have a group that works like a well oiled machine, takes every possible advantage and winds up with an almost guaranteed chance of success (100%, possibly more). Is this really a bug? Isn't this a feature? You have a system designed specifically to reward cooperative play. If you want to succeed, you need to work together as a group (Aid Another, taking actions that don't contribute to Success/Fail but give bonuses to others) and your chances of success dramatically increase if you choose to work as a group. Additionally, it seems to me that many of the bonuses - rituals, Aid Another etc. are mostly under the control of the players, not the DM. So, it's up to the players to come together, work as a group and solve skill challenges. What am I missing? [/QUOTE]
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