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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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<blockquote data-quote="Hussar" data-source="post: 4288887" data-attributes="member: 22779"><p>Overall though, the bonuses are not so huge. You're only talking a +2 difference. A single magic item, stat, or other modifier has an equal or greater bonus.</p><p></p><p>Now, I agree that you would want people to aid. I read though, that it's not an either/or thing. Am I mistaken in that. I thought Aid was a minor action, meaning that you can Aid and still make your skill check. </p><p></p><p>But, then again, if you look at combat, I'd kick the crap out of the guy who decides to use a dagger instead of his main weapon "just cos". Aid another is a good tactic. We have a system that is rewarding teamwork. </p><p></p><p>In game situations are going to limit when and where you can Aid Another and other bonuses you can accrue. There is a wide range of situations where you won't get the +8, but might only get +4 because of whatever. And, that modifier will likely change for many skill rolls as well. You might only get 2 people helping you the first time, because the other three are engaging that troll. However, the wizard backs up and helps the next guy, giving a +6 to the next roll.</p><p></p><p>And, it might add a great deal of tension to the scene as well. The party could try to do it with a straight up roll the first time and fail. Now they cannot fail again, so they drop everything to aid the next four rolls, meaning that the tactical situation becomes much more dangerous.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4288887, member: 22779"] Overall though, the bonuses are not so huge. You're only talking a +2 difference. A single magic item, stat, or other modifier has an equal or greater bonus. Now, I agree that you would want people to aid. I read though, that it's not an either/or thing. Am I mistaken in that. I thought Aid was a minor action, meaning that you can Aid and still make your skill check. But, then again, if you look at combat, I'd kick the crap out of the guy who decides to use a dagger instead of his main weapon "just cos". Aid another is a good tactic. We have a system that is rewarding teamwork. In game situations are going to limit when and where you can Aid Another and other bonuses you can accrue. There is a wide range of situations where you won't get the +8, but might only get +4 because of whatever. And, that modifier will likely change for many skill rolls as well. You might only get 2 people helping you the first time, because the other three are engaging that troll. However, the wizard backs up and helps the next guy, giving a +6 to the next roll. And, it might add a great deal of tension to the scene as well. The party could try to do it with a straight up roll the first time and fail. Now they cannot fail again, so they drop everything to aid the next four rolls, meaning that the tactical situation becomes much more dangerous. [/QUOTE]
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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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