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Heavy Fighters v. Light Fighters: An equal fight?
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<blockquote data-quote="Bryan898" data-source="post: 1874763" data-attributes="member: 9085"><p>It'd depend on the situation as always, and the build of the fighters (which makes which books are allowed a factor). This is almost always the case in D&D which is why the classes and builds are balanced for the most part. The times a class seems unbalanced is when it shines in more situations than the other. </p><p></p><p>I think the most effective fighter build would look something like this: Dodge, Mobility, Spring Attack, Whirlwind Attack, Combat Reflexes, Hold the Line (AoO vs charging opponents), Combat Expertise, Elusive Target (negates power attacks of the person you target your dodge with), Improved Combat Expertise, Close Quarters Fighting, & Improved Trip. At later levels I'd start picking up weapon focus & specializations to keep up with damage.</p><p> </p><p>He/She wields a longspear or similar reach weapon, uses spring attack to hit them and run. Most opponents would be forced to charge him to respond, which would allow him an AoO (free attack<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). If needed to play tank, he can easily hold off foes with Improved Combat Expertise, while his allies pepper them from a distance. If surrounded he can use Whirlwind attack and Combat Expertise rather effectively, while causing the big bad guy in the group to hit his own with Elusive Target (when two opponents flank you, the one you designate your Dodge bonus too automatically misses on the first attack and instead attacks his ally). IMO this is a powerful fighter capable of handling many threats, and can adapt to many types of combat. Most heavy fighters would fall to him in a tactical environment. However in your standard 20 x 20' room, the tank would win. If you include the tank having a mount and spirited charge, the tank wins. There's plenty of situations where the tank wins, but I think the more versatile fighter is the better fighter.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 1874763, member: 9085"] It'd depend on the situation as always, and the build of the fighters (which makes which books are allowed a factor). This is almost always the case in D&D which is why the classes and builds are balanced for the most part. The times a class seems unbalanced is when it shines in more situations than the other. I think the most effective fighter build would look something like this: Dodge, Mobility, Spring Attack, Whirlwind Attack, Combat Reflexes, Hold the Line (AoO vs charging opponents), Combat Expertise, Elusive Target (negates power attacks of the person you target your dodge with), Improved Combat Expertise, Close Quarters Fighting, & Improved Trip. At later levels I'd start picking up weapon focus & specializations to keep up with damage. He/She wields a longspear or similar reach weapon, uses spring attack to hit them and run. Most opponents would be forced to charge him to respond, which would allow him an AoO (free attack:)). If needed to play tank, he can easily hold off foes with Improved Combat Expertise, while his allies pepper them from a distance. If surrounded he can use Whirlwind attack and Combat Expertise rather effectively, while causing the big bad guy in the group to hit his own with Elusive Target (when two opponents flank you, the one you designate your Dodge bonus too automatically misses on the first attack and instead attacks his ally). IMO this is a powerful fighter capable of handling many threats, and can adapt to many types of combat. Most heavy fighters would fall to him in a tactical environment. However in your standard 20 x 20' room, the tank would win. If you include the tank having a mount and spirited charge, the tank wins. There's plenty of situations where the tank wins, but I think the more versatile fighter is the better fighter. [/QUOTE]
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