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Heavy MasterWork Mercurial Swords oh my!
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<blockquote data-quote="Albert_Fish" data-source="post: 93170" data-attributes="member: 1780"><p>Can you do this</p><p>Mercurial Great Sword: 2d6 Crit 20 X4</p><p>master work: +1 to hit</p><p>heavy: increase 2d6 to 2d8?</p><p>Wicked ( house rule found in the house rules forum) +1 to damage?</p><p></p><p>or do you think any mercurial sword must be masterwork to function properly and the HEAVY factor would be mitigated by the mercurial attribute?</p><p>we have a non magical sword doing 2d8+1 damage with no magical bonuses and no feats added in.</p><p></p><p>i cant find any rules that clarify this question but maybe its just illogical or abosultely mentally retarded to do any of this stuff to a weapon that already costs so much.</p><p>Cleave and improved cleave would rule though.</p><p></p><p>a keen improved critical would be 18-20 X4</p><p>focus and specialization would boost it to</p><p> +2 to hit</p><p>2d8+3 to damage</p><p></p><p>of course it costs as much as many magical items and is probably a waste but who cares if you are ina low magic campaign ( which may limit the availability of mecurial and heavy weapons anyhow). </p><p></p><p>one balance might be the fact that you can have a masterwork bow that takes advantage of your STR coupled with masterwork arrows according to the rules.</p></blockquote><p></p>
[QUOTE="Albert_Fish, post: 93170, member: 1780"] Can you do this Mercurial Great Sword: 2d6 Crit 20 X4 master work: +1 to hit heavy: increase 2d6 to 2d8? Wicked ( house rule found in the house rules forum) +1 to damage? or do you think any mercurial sword must be masterwork to function properly and the HEAVY factor would be mitigated by the mercurial attribute? we have a non magical sword doing 2d8+1 damage with no magical bonuses and no feats added in. i cant find any rules that clarify this question but maybe its just illogical or abosultely mentally retarded to do any of this stuff to a weapon that already costs so much. Cleave and improved cleave would rule though. a keen improved critical would be 18-20 X4 focus and specialization would boost it to +2 to hit 2d8+3 to damage of course it costs as much as many magical items and is probably a waste but who cares if you are ina low magic campaign ( which may limit the availability of mecurial and heavy weapons anyhow). one balance might be the fact that you can have a masterwork bow that takes advantage of your STR coupled with masterwork arrows according to the rules. [/QUOTE]
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