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<blockquote data-quote="Sanackranib" data-source="post: 1623372" data-attributes="member: 8674"><p>remember that not all PrC's can be entered at the same level. for example the Imperial Crossbowman can be entered at 2nd level while you will be level 10 before you even qualify for the true necromancer.</p><p></p><p></p><p></p><p>Again 3 favored saves and spell abilities with rogue abilities I feel is unbalanced thats why I recomend that you pick 2 favored saves and some rogue skills but not rogue special abilities (except maby sneek attack which has a history of getting assimilated into other classes)</p><p></p><p></p><p></p><p>as I said they should have a level cap on thier spell progression. you want to use this class in place or a cleric or adept. it should be different then them but not better. as you plan to use it as a stepping stone to the Ur-Priest PrC what does it matter if they enter the Ur priesthood a level or 2 later (because of the save) or allow the players/npc's to take one of the 3 save boosting feats like great fortitude so that the prerecs of the Ur priest can be met. likewise a spell cap effects those that do NOT become Ur - Priests.</p></blockquote><p></p><p>here totally disagree with you. I have played a lot of rogues and as the skill magnets who really need 14-15 skills per level not 8 I tend to place my highest stat on INT and the 2nd highest on DEX. my rogues all tend to have 3-5 times the skills of any other party member and that is the strongest ascet of the rogue IMO.</p><p></p><p>the best advice I can give you is to try to build this as a stand alone class which happens to merge well with the Ur Priest, but doesnt nessicarilly have to go into that calling.</p><p>[/QUOTE]</p>
[QUOTE="Sanackranib, post: 1623372, member: 8674"] remember that not all PrC's can be entered at the same level. for example the Imperial Crossbowman can be entered at 2nd level while you will be level 10 before you even qualify for the true necromancer. Again 3 favored saves and spell abilities with rogue abilities I feel is unbalanced thats why I recomend that you pick 2 favored saves and some rogue skills but not rogue special abilities (except maby sneek attack which has a history of getting assimilated into other classes) as I said they should have a level cap on thier spell progression. you want to use this class in place or a cleric or adept. it should be different then them but not better. as you plan to use it as a stepping stone to the Ur-Priest PrC what does it matter if they enter the Ur priesthood a level or 2 later (because of the save) or allow the players/npc's to take one of the 3 save boosting feats like great fortitude so that the prerecs of the Ur priest can be met. likewise a spell cap effects those that do NOT become Ur - Priests. [/QUOTE] here totally disagree with you. I have played a lot of rogues and as the skill magnets who really need 14-15 skills per level not 8 I tend to place my highest stat on INT and the 2nd highest on DEX. my rogues all tend to have 3-5 times the skills of any other party member and that is the strongest ascet of the rogue IMO. the best advice I can give you is to try to build this as a stand alone class which happens to merge well with the Ur Priest, but doesnt nessicarilly have to go into that calling. [/QUOTE]
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