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General Tabletop Discussion
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Hegi: New Summonable Creatures. How are they mechanically?
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<blockquote data-quote="Siberys" data-source="post: 5026052" data-attributes="member: 30619"><p>Okay, I'm going to post the creatures one at a time as I finish them; first up; the Minor Hegi and Greater Hegi templates and the Hegi Hatchling.</p><p></p><p>[sblock="Minor Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed.</p><p><strong>CR</strong> 0-4 HD - +0; 5+ HD - +1</p><p><strong>Alignment</strong> LN</p><p><strong>Type</strong> change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will.</p><p><strong>Defenses/Qualities</strong> darkvision 60 ft; Immune cold; DR 5/chaos (if 5-10 HD) or 10/chaos (if 11+ HD); SR equal to 5 + final CR.</p><p><strong>Melee</strong> Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below;</p><p></p><p><strong>Tail Whip</strong> Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary</p><p></p><p>The Tail Whip has a reach equal to that normal for a creature of its size +5 ft.</p><p><strong>Special Abilities</strong> <em>Arctic Spirit (Su)</em> Once per day, the Minor Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe.</p><p><strong>Languages</strong> Tengu (cannot speak)[/sblock]</p><p></p><p>[sblock="Greater Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed.</p><p><strong>CR</strong> 0-5 HD - +1; 6-10 - +2; 11+ - +3</p><p><strong>Alignment</strong> LN</p><p><strong>Type</strong> change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will.</p><p><strong>Defenses/Qualities</strong> darkvision 60ft; Immune cold; DR 5/chaos (if 10 HD or less) or 10/chaos (if HD 11 or more); SR equal to 11 + final CR.</p><p><strong>Melee</strong> Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below;</p><p></p><p><strong>Tail Whip</strong> Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary</p><p></p><p>The Tail Whip has a reach equal to that normal for a creature of its size +5 ft.</p><p><strong>Speed</strong> Flight maneuverability becomes (good).</p><p><strong>Special Abilities</strong> <em>Arctic Spirit (Su)</em> Once per day, the Greater Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe.amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.</p><p><em>Cold (Ex)</em> A greater hegi's body generates intense cold, dealing cold damage with its touch. Creatures attacking a greater hegi with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits. The damage is determined by the creature's HD; up to 9 HD - 1d6; 10-14 HD - 2d6; 15+ HD - 3d6.</p><p><em>Constrict (Ex)</em> The greater hegi gains a constrict attack with damage equal to its tail whip damage.</p><p><em>Grab (Ex)</em> The greater hegi can wrap its tail around its foes; its tail whip attack has grab.</p><p><em>Spell-Like Abilities</em> The greater hegi gains a number of spell-like abilities depending on its HD. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD.</p><p></p><p>1-2 HD - <em>ray of frost</em> (at will), <em>hypnotize</em> (3/day)</p><p>3-4 HD - <em>tongues</em> (at will), <em>whispering wind</em> (3/day)</p><p>5-6 HD - <em>suggestion</em></p><p>7-8 HD - <em>lesser geas</em></p><p>9-10 HD - <em>cone of cold</em></p><p>11-12 HD - <em>geas/quest</em></p><p>13-14 HD - <em>dictum</em></p><p></p><p><strong>Abilities </strong>+2 Str, +4 Dex, +2 Con, +2 Int, +4 Wis, +4 Cha</p><p><strong>Skills</strong> A greater hegi with racial hit die has skill points per racial hit die equal to 6 + its intelligence modifier. A greater hegi's class skills are Bluff, Craft, Diplomacy, Fly, Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Sense Motive, and Stealth</p><p><strong>Languages</strong> Tengu, Telepathy 100 ft[/sblock]</p><p></p><p>[sblock="Plan for the Hegi"]<strong>Hegi Hatchling - CR 1/2</strong></p><p>Tiny Minor Hegi Eagle</p><p></p><p><strong>Hegi Young - CR 1</strong></p><p>Minor Hegi Advanced Eagle (2 HD)</p><p></p><p><strong>Least Hegi - CR 2</strong></p><p>Minor Hegi Advanced Eagle (3 HD)</p><p></p><p><strong>Lesser Hegi - CR 3</strong></p><p>Medium Minor Hegi Giant Eagle</p><p></p><p><strong>Hegi - CR 5</strong></p><p>Medium Greater Hegi Advanced Giant Eagle (5 HD)</p><p></p><p><strong>Elder Hegi - CR 8</strong></p><p>Greater Hegi Advanced Giant Eagle (9 HD)</p><p></p><p><strong>Noble Hegi - CR 9</strong></p><p>Greater Hegi Advanced Giant Eagle (10 HD)</p><p></p><p><strong>Imperial Hegi - CR 11</strong></p><p>Huge Greater Hegi Advanced Giant Eagle (14 HD)</p><p></p><p><strong>Sovereign Hegi - CR 13</strong></p><p>Huge Greater Hegi Advanced Giant Eagle (15 HD)[/sblock]</p><p></p><p>[sblock="Hegi Hatchling"]<strong>Tiny Minor Hegi Eagle - CR 1/2</strong></p><p><strong>200 XP</strong></p><p><strong>LN Tiny Outsider (Air, Extraplanar, Lawful)</strong></p><p><strong>Init </strong>+3; <strong>Senses</strong> darkvision 60 ft; perception +10</p><p></p><p><strong>AC</strong> 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)</p><p><strong>hp</strong> 6 (1d10+1)</p><p><strong>Fort</strong> +1, <strong>Ref</strong> +6, <strong>Will</strong> +5</p><p><strong>Immune</strong> cold; <strong>SR</strong> 5</p><p></p><p><strong>Speed</strong> 10 ft, fly 80 ft (average)</p><p><strong>Melee</strong> tail whip +5 (1d3-2; reach 5 ft), bite +5 (1d3-2)</p><p><strong>Space</strong> 2-1/2 ft <strong>Reach</strong> 0 ft</p><p><strong>Special Attacks</strong> arctic spirit (+1 cold damage)</p><p></p><p><strong>Str</strong> 6, <strong>Dex</strong> 17, <strong>Con</strong> 12, <strong>Int</strong> 4, <strong>Wis</strong> 15, <strong>Cha</strong> 7</p><p><strong>Base Atk</strong> +0; <strong>CMB</strong> -2; <strong>CMD</strong> 9</p><p><strong>Feats</strong> Weapon Finesse</p><p><strong>Skills</strong> Fly +11, Perception +11, Stealth +11 <strong>Racial Modifiers</strong> +8 Perception</p><p><strong>Languages</strong> Tengu (cannot speak)[/sblock]</p></blockquote><p></p>
[QUOTE="Siberys, post: 5026052, member: 30619"] Okay, I'm going to post the creatures one at a time as I finish them; first up; the Minor Hegi and Greater Hegi templates and the Hegi Hatchling. [sblock="Minor Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed. [B]CR[/B] 0-4 HD - +0; 5+ HD - +1 [B]Alignment[/B] LN [B]Type[/B] change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will. [B]Defenses/Qualities[/B] darkvision 60 ft; Immune cold; DR 5/chaos (if 5-10 HD) or 10/chaos (if 11+ HD); SR equal to 5 + final CR. [B]Melee[/B] Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below; [B]Tail Whip[/B] Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary The Tail Whip has a reach equal to that normal for a creature of its size +5 ft. [B]Special Abilities[/B] [I]Arctic Spirit (Su)[/I] Once per day, the Minor Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe. [B]Languages[/b] Tengu (cannot speak)[/sblock] [sblock="Greater Hegi Template"]Inherited Template - Animal or Magical Beast with a fly speed. [B]CR[/B] 0-5 HD - +1; 6-10 - +2; 11+ - +3 [B]Alignment[/B] LN [B]Type[/B] change to outsider (air, extraplanar, lawful). Do not recalculate HD or BAB. Switch the base creature's good saves from Fort and Ref to Ref and Will. [b]Defenses/Qualities[/b] darkvision 60ft; Immune cold; DR 5/chaos (if 10 HD or less) or 10/chaos (if HD 11 or more); SR equal to 11 + final CR. [B]Melee[/B] Loses all natural attacks except Bite (if it has it). Gains the Tail Whip attack, described below; [B]Tail Whip[/B] Tiny 1d3; Small 1d4; Medium 1d6; Large 1d8; Huge 2d6; Bludgeoning; Primary The Tail Whip has a reach equal to that normal for a creature of its size +5 ft. [B]Speed[/B] Flight maneuverability becomes (good). [B]Special Abilities[/B] [I]Arctic Spirit (Su)[/I] Once per day, the Greater Hegi can deal extra cold damage equal to its HD (maximum of +20) with a melee attack against a foe.amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack. [I]Cold (Ex)[/I] A greater hegi's body generates intense cold, dealing cold damage with its touch. Creatures attacking a greater hegi with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits. The damage is determined by the creature's HD; up to 9 HD - 1d6; 10-14 HD - 2d6; 15+ HD - 3d6. [I]Constrict (Ex)[/I] The greater hegi gains a constrict attack with damage equal to its tail whip damage. [I]Grab (Ex)[/I] The greater hegi can wrap its tail around its foes; its tail whip attack has grab. [I]Spell-Like Abilities[/I] The greater hegi gains a number of spell-like abilities depending on its HD. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD. 1-2 HD - [I]ray of frost[/I] (at will), [I]hypnotize[/I] (3/day) 3-4 HD - [I]tongues[/I] (at will), [I]whispering wind[/I] (3/day) 5-6 HD - [I]suggestion[/I] 7-8 HD - [I]lesser geas[/I] 9-10 HD - [I]cone of cold[/I] 11-12 HD - [I]geas/quest[/I] 13-14 HD - [I]dictum[/I] [B]Abilities [/B]+2 Str, +4 Dex, +2 Con, +2 Int, +4 Wis, +4 Cha [B]Skills[/B] A greater hegi with racial hit die has skill points per racial hit die equal to 6 + its intelligence modifier. A greater hegi's class skills are Bluff, Craft, Diplomacy, Fly, Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Sense Motive, and Stealth [B]Languages[/b] Tengu, Telepathy 100 ft[/sblock] [sblock="Plan for the Hegi"][B]Hegi Hatchling - CR 1/2[/B] Tiny Minor Hegi Eagle [B]Hegi Young - CR 1[/B] Minor Hegi Advanced Eagle (2 HD) [B]Least Hegi - CR 2[/B] Minor Hegi Advanced Eagle (3 HD) [B]Lesser Hegi - CR 3[/B] Medium Minor Hegi Giant Eagle [B]Hegi - CR 5[/B] Medium Greater Hegi Advanced Giant Eagle (5 HD) [B]Elder Hegi - CR 8[/B] Greater Hegi Advanced Giant Eagle (9 HD) [B]Noble Hegi - CR 9[/B] Greater Hegi Advanced Giant Eagle (10 HD) [B]Imperial Hegi - CR 11[/B] Huge Greater Hegi Advanced Giant Eagle (14 HD) [B]Sovereign Hegi - CR 13[/B] Huge Greater Hegi Advanced Giant Eagle (15 HD)[/sblock] [sblock="Hegi Hatchling"][B]Tiny Minor Hegi Eagle - CR 1/2 200 XP LN Tiny Outsider (Air, Extraplanar, Lawful) Init [/B]+3; [B]Senses[/B] darkvision 60 ft; perception +10 [B]AC[/B] 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) [B]hp[/B] 6 (1d10+1) [B]Fort[/B] +1, [B]Ref[/B] +6, [B]Will[/B] +5 [B]Immune[/B] cold; [B]SR[/B] 5 [B]Speed[/B] 10 ft, fly 80 ft (average) [B]Melee[/B] tail whip +5 (1d3-2; reach 5 ft), bite +5 (1d3-2) [B]Space[/B] 2-1/2 ft [B]Reach[/B] 0 ft [B]Special Attacks[/B] arctic spirit (+1 cold damage) [B]Str[/B] 6, [B]Dex[/B] 17, [B]Con[/B] 12, [B]Int[/B] 4, [B]Wis[/B] 15, [B]Cha[/B] 7 [B]Base Atk[/B] +0; [B]CMB[/B] -2; [B]CMD[/B] 9 [B]Feats[/B] Weapon Finesse [B]Skills[/B] Fly +11, Perception +11, Stealth +11 [B]Racial Modifiers[/B] +8 Perception [B]Languages[/b] Tengu (cannot speak)[/sblock] [/QUOTE]
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Hegi: New Summonable Creatures. How are they mechanically?
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