Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heighten Spell + another Metamagic feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 1528285" data-attributes="member: 3801"><p>Actually, my campaign doesn't allow sorcerers. The campaign started back in 2e, and for consistancy, they don't exist.</p><p> </p><p>Second, I do think that the cost of Heighten (it still takes one of your precious feats) is worth the sometimes marginal gain you might get from it. In order to use it most effectively, you'd need to combine it with a second metamagic feat. Even then you'd still usually be worse off than using a spell natural to the level you are casting.</p><p> </p><p>In the examples of 6th level spells above, the most damage shown in a single round is 47.5, no save and it only affects one target. But the 6th level spell Chain Lightning (cast by a 12th level caster) will hit one target with 42 points average, and another 11 targets for 21 points, all with a base save DC of 16 + ability. That's 273 average points of damage, spread across 12 targets - which requires only the spell.</p><p> </p><p>If you wanted to spend 3 feats (Empower, Maximize and Heighten) and the spell Burning Hands (which is the only 1st level damage spell I can find that can make use of all 3 feats) to get 32.5 points of damage per target (assuming you could fill the entire cone, that's 7 targets) that's 227.5 points of damage. Not only is it 45.5 points less of damage, I see no reason why it shouldn't be allowed to have a base save of 16 + ability. It would be absurd to require this spell to be 11th level (which it would need to be to have that base save).</p><p> </p><p>Not only is it harder to use (you have to ask all your enemies to get in a nice pattern for you) it does less damage, AND requires 3 feats. Assuming you are a human mage, at 12th level you'll only have 8 - that's over a third of your feats. Compared to just using a single spell, that's not much of a balance issue.</p><p> </p><p>I suppose I should issue this challenge:</p><p> </p><p>Find a spell that can be Empowered, Maximized and Heightened (assume that Heighten stacks with the +5 from the other feats - this also means that the spell must allow for a save) that can dish out more damage to the same number of targets in the same amount of time than a native spell of that level. Perhaps then we can see if allowing Heighten to stack is truly unbalanced. Also assume that we're not getting into epic levels - just keep this at 9th level and under.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1528285, member: 3801"] Actually, my campaign doesn't allow sorcerers. The campaign started back in 2e, and for consistancy, they don't exist. Second, I do think that the cost of Heighten (it still takes one of your precious feats) is worth the sometimes marginal gain you might get from it. In order to use it most effectively, you'd need to combine it with a second metamagic feat. Even then you'd still usually be worse off than using a spell natural to the level you are casting. In the examples of 6th level spells above, the most damage shown in a single round is 47.5, no save and it only affects one target. But the 6th level spell Chain Lightning (cast by a 12th level caster) will hit one target with 42 points average, and another 11 targets for 21 points, all with a base save DC of 16 + ability. That's 273 average points of damage, spread across 12 targets - which requires only the spell. If you wanted to spend 3 feats (Empower, Maximize and Heighten) and the spell Burning Hands (which is the only 1st level damage spell I can find that can make use of all 3 feats) to get 32.5 points of damage per target (assuming you could fill the entire cone, that's 7 targets) that's 227.5 points of damage. Not only is it 45.5 points less of damage, I see no reason why it shouldn't be allowed to have a base save of 16 + ability. It would be absurd to require this spell to be 11th level (which it would need to be to have that base save). Not only is it harder to use (you have to ask all your enemies to get in a nice pattern for you) it does less damage, AND requires 3 feats. Assuming you are a human mage, at 12th level you'll only have 8 - that's over a third of your feats. Compared to just using a single spell, that's not much of a balance issue. I suppose I should issue this challenge: Find a spell that can be Empowered, Maximized and Heightened (assume that Heighten stacks with the +5 from the other feats - this also means that the spell must allow for a save) that can dish out more damage to the same number of targets in the same amount of time than a native spell of that level. Perhaps then we can see if allowing Heighten to stack is truly unbalanced. Also assume that we're not getting into epic levels - just keep this at 9th level and under. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heighten Spell + another Metamagic feat
Top