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Heinsoo on Alignment & Rebranding
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<blockquote data-quote="I'm A Banana" data-source="post: 6272425" data-attributes="member: 2067"><p>Perhaps, but that's a slightly different track to "new stories." Not to put TOO much weight on a 140 character limit, but removing barriers to storytelling is a thing that can only happen with "old stories." Succubi manipulating the king? That's an old story. </p><p></p><p>Enabling new stories is a different goal. I can see how the new alignment system served that goal ("we want to center on Good vs. Evil, and re-invigorate the mythic association between order being Good and chaos being Evil and with these gods and primordials, wow, that's a sky vs. earth concept, holy wow, that's a story D&D has never done before, this works so nice!"), and how burning the old alignment system would make sense in the context of that goal. I can also see how throwing out the old alignment system is disregarding history rather than standing atop it ("now, the only story you can tell is this ordered-gods-vs.-chaotic-elementals mythic tale. Do it, or GTFO of the game.")</p><p></p><p></p><p></p><p>That's a bit why I'm sad about that. 4e totally went for this goal of ennabling new stories, and it was pretty successful at the goal, it is just clear to me that realizing that goal didn't have to mean tossing out the old (like the Great Wheel). And I wonder what would have come of a 4e that treated the old material a little less like Abraham Simpson and a little more like a wizened tribe elder. I wonder if we wouldn't have a lot more people totally into what 4e brought to the table if it didn't also act like a lover jealous of all your exes.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6272425, member: 2067"] Perhaps, but that's a slightly different track to "new stories." Not to put TOO much weight on a 140 character limit, but removing barriers to storytelling is a thing that can only happen with "old stories." Succubi manipulating the king? That's an old story. Enabling new stories is a different goal. I can see how the new alignment system served that goal ("we want to center on Good vs. Evil, and re-invigorate the mythic association between order being Good and chaos being Evil and with these gods and primordials, wow, that's a sky vs. earth concept, holy wow, that's a story D&D has never done before, this works so nice!"), and how burning the old alignment system would make sense in the context of that goal. I can also see how throwing out the old alignment system is disregarding history rather than standing atop it ("now, the only story you can tell is this ordered-gods-vs.-chaotic-elementals mythic tale. Do it, or GTFO of the game.") That's a bit why I'm sad about that. 4e totally went for this goal of ennabling new stories, and it was pretty successful at the goal, it is just clear to me that realizing that goal didn't have to mean tossing out the old (like the Great Wheel). And I wonder what would have come of a 4e that treated the old material a little less like Abraham Simpson and a little more like a wizened tribe elder. I wonder if we wouldn't have a lot more people totally into what 4e brought to the table if it didn't also act like a lover jealous of all your exes. [/QUOTE]
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