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<blockquote data-quote="Alzrius" data-source="post: 6272518" data-attributes="member: 8461"><p>I disagree with your conclusion here, for two reasons. First, because you can rationalize the idea of abetting a romance between a demon and a devil against the backdrop of the Blood War as a simple case of Romeo and Juliet - forbidden love against the backdrop of feuding groups. That's not particularly exclusionary in any edition.</p><p></p><p>The second reason is that, while a "simple quest to deliver a letter" would be very different from the above, there's nothing about that that 4E inherently does better than any previous edition. The only way to hold that there'd be any noticeable difference would be if you kept all of the factors exactly the same, and noticed what background assumptions were different...and even then, I don't think it'd be notably altered in any practical context. Going to Hell, picking up an item, and delivering it to the Abyss is going to be dangerous for the PCs regardless of whether or not there's a war between those two planes going on.</p><p></p><p></p><p></p><p>Again, I say that the use of "cannot" in regards to what stories are told is overrated. If you've relegated certain campaign elements to the distant background, they cease to be a factor; this relegation is much easier than people tend to assume. You can have stories about X-Wing pilots without anyone being Force-sensitive. You can set an adventure on a single planet where no one pilots a starship, etc.</p><p></p><p></p><p></p><p>This is true for more recent editions (e.g. 3E). I'm not sure how true that is for the older ones (my books are at home). I can tell you that OSRIC's version of <a href="http://www.systemreferencedocuments.org/resources/systems/pennpaper/osric/osric/index.html?59" target="_blank"><em>detect evil</em></a> doesn't grade it by Hit Dice or the type of creature detected.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6272518, member: 8461"] I disagree with your conclusion here, for two reasons. First, because you can rationalize the idea of abetting a romance between a demon and a devil against the backdrop of the Blood War as a simple case of Romeo and Juliet - forbidden love against the backdrop of feuding groups. That's not particularly exclusionary in any edition. The second reason is that, while a "simple quest to deliver a letter" would be very different from the above, there's nothing about that that 4E inherently does better than any previous edition. The only way to hold that there'd be any noticeable difference would be if you kept all of the factors exactly the same, and noticed what background assumptions were different...and even then, I don't think it'd be notably altered in any practical context. Going to Hell, picking up an item, and delivering it to the Abyss is going to be dangerous for the PCs regardless of whether or not there's a war between those two planes going on. Again, I say that the use of "cannot" in regards to what stories are told is overrated. If you've relegated certain campaign elements to the distant background, they cease to be a factor; this relegation is much easier than people tend to assume. You can have stories about X-Wing pilots without anyone being Force-sensitive. You can set an adventure on a single planet where no one pilots a starship, etc. This is true for more recent editions (e.g. 3E). I'm not sure how true that is for the older ones (my books are at home). I can tell you that OSRIC's version of [url=http://www.systemreferencedocuments.org/resources/systems/pennpaper/osric/osric/index.html?59][i]detect evil[/i][/url] doesn't grade it by Hit Dice or the type of creature detected. [/QUOTE]
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