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Heinsoo on Alignment & Rebranding
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<blockquote data-quote="Alzrius" data-source="post: 6272544" data-attributes="member: 8461"><p>Yeah, but that's a viable take on the whole thing, as per [MENTION=2067]Kamikaze Midget[/MENTION].</p><p></p><p></p><p></p><p>If you want them to be specific enough, then I suppose that might be true, but the level of granularity there is so high that I suspect that that's highly impractical. If your story <em>has</em> to involve the Raven Queen, for example, and can't have any other kind of goddess, no matter how similar, then you have a point. But anything less than that level of specificity can be overcome with creativity, and comparatively not that much, at least to my mind.</p><p></p><p></p><p></p><p>Part of the point of that story was that everything has exceptions and outliers, and I see no reason why that can't be true in 4E. Certainly, there are demons in pre-4E that want to destroy everything.</p><p></p><p></p><p></p><p>There's nothing particularly inherent regarding those differences, though. Gauging the level of danger, or noting what those specific dangers are, have virtually nothing to do with the setting backgrounds across the editions. Hell and the Abyss are going to be dangerous if you cross them using routes that specifically avoid the Blood War in 2E, for example (since that was largely fought on the planes between Hell and the Abyss), which makes it functionally no different than using a 4E route between the two planes.</p><p></p><p>Likewise, there's no particular reason for the locales to be all that different. The closest you can say in this regard is that the Abyss would have a more elemental theme, but there were layers of the Abyss in pre-4E that had that (e.g. my namesake's layer was a fiery place called Conflagratum).</p><p></p><p></p><p></p><p>I dunno, at a glance that sounds a lot like the Temple of Elemental Evil (hence the "elemental" in the title, plus the Tharizdun connection). I might be wrong, as I'm not that familiar with that adventure or its retreads, but that shows that it's hardly impossible to make that in older editions.</p><p></p><p></p><p></p><p>The reasons need be neither numerous nor convoluted. Your ship is shot down onto a hostile world with no sentient life by an enemy senator's hired gun, who's now tracking you and your senator down to kill you. Bam, that's an adventure, and an eminently plausible one to boot. True, it's not on a city-planet, but the problem of having no starships available in a galactic hub isn't a Star Wars-specific problem.</p><p></p><p></p><p></p><p>I'll check on that when I get home. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, it's just one of the reasons why this isn't an issue in older editions. Same for a magic item of <em>undetectable alignment</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6272544, member: 8461"] Yeah, but that's a viable take on the whole thing, as per [MENTION=2067]Kamikaze Midget[/MENTION]. If you want them to be specific enough, then I suppose that might be true, but the level of granularity there is so high that I suspect that that's highly impractical. If your story [i]has[/i] to involve the Raven Queen, for example, and can't have any other kind of goddess, no matter how similar, then you have a point. But anything less than that level of specificity can be overcome with creativity, and comparatively not that much, at least to my mind. Part of the point of that story was that everything has exceptions and outliers, and I see no reason why that can't be true in 4E. Certainly, there are demons in pre-4E that want to destroy everything. There's nothing particularly inherent regarding those differences, though. Gauging the level of danger, or noting what those specific dangers are, have virtually nothing to do with the setting backgrounds across the editions. Hell and the Abyss are going to be dangerous if you cross them using routes that specifically avoid the Blood War in 2E, for example (since that was largely fought on the planes between Hell and the Abyss), which makes it functionally no different than using a 4E route between the two planes. Likewise, there's no particular reason for the locales to be all that different. The closest you can say in this regard is that the Abyss would have a more elemental theme, but there were layers of the Abyss in pre-4E that had that (e.g. my namesake's layer was a fiery place called Conflagratum). I dunno, at a glance that sounds a lot like the Temple of Elemental Evil (hence the "elemental" in the title, plus the Tharizdun connection). I might be wrong, as I'm not that familiar with that adventure or its retreads, but that shows that it's hardly impossible to make that in older editions. The reasons need be neither numerous nor convoluted. Your ship is shot down onto a hostile world with no sentient life by an enemy senator's hired gun, who's now tracking you and your senator down to kill you. Bam, that's an adventure, and an eminently plausible one to boot. True, it's not on a city-planet, but the problem of having no starships available in a galactic hub isn't a Star Wars-specific problem. I'll check on that when I get home. :) That said, it's just one of the reasons why this isn't an issue in older editions. Same for a magic item of [i]undetectable alignment[/i]. [/QUOTE]
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