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General Tabletop Discussion
*Dungeons & Dragons
Heinsoo on Alignment & Rebranding
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<blockquote data-quote="Gadget" data-source="post: 6272622" data-attributes="member: 23716"><p>Unaligned means just that: you are not aligned. Not some sort of Swiss bank, mediation type of stuff. You just don't play that game. You may have your own personal ethics, but you just don't align with the cosmic forces; you're an average joe just trying to live your life. IMO, it is what neutral should have been. You're not concerned with some sort of cosmic balance between good/evil or law/chaos. </p><p></p><p>How is alignment a game balance tool? I mean, sure, in 1e paladins were saddled with a lot of alignment restrictions in order to balance out being a fighter++. But I think we can agree that that particular form of balance is a design best left in the past.</p><p></p><p>Furthermore, I would say D&D needs <em>less</em> emphasis on alignment, not more. That is what 4e did, it was not nearly as tied into the system as in previous editions. Sure, demons, paladins, undead, angels could be affected or detected by certain spells/powers, but it is very limited beyond this. To me, I have always played D&D <em>in spite </em>of its hokey alignment system, not because of it. So I find it less of 'feel like D&D' than many others. Sure, In epic fantasy you have various good vs evil themes, not to mention beings that tend to embody them, but that does not call for forcing everyone into a 9 tier alignment system. To me, Pathfinder, despite some good adventure material, was a warmed over 3.75, a system that I grew tired of before Pathfinder even came out.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6272622, member: 23716"] Unaligned means just that: you are not aligned. Not some sort of Swiss bank, mediation type of stuff. You just don't play that game. You may have your own personal ethics, but you just don't align with the cosmic forces; you're an average joe just trying to live your life. IMO, it is what neutral should have been. You're not concerned with some sort of cosmic balance between good/evil or law/chaos. How is alignment a game balance tool? I mean, sure, in 1e paladins were saddled with a lot of alignment restrictions in order to balance out being a fighter++. But I think we can agree that that particular form of balance is a design best left in the past. Furthermore, I would say D&D needs [I]less[/I] emphasis on alignment, not more. That is what 4e did, it was not nearly as tied into the system as in previous editions. Sure, demons, paladins, undead, angels could be affected or detected by certain spells/powers, but it is very limited beyond this. To me, I have always played D&D [I]in spite [/I]of its hokey alignment system, not because of it. So I find it less of 'feel like D&D' than many others. Sure, In epic fantasy you have various good vs evil themes, not to mention beings that tend to embody them, but that does not call for forcing everyone into a 9 tier alignment system. To me, Pathfinder, despite some good adventure material, was a warmed over 3.75, a system that I grew tired of before Pathfinder even came out. [/QUOTE]
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