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*Pathfinder & Starfinder
Heirloom Items [Feat]
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<blockquote data-quote="Celebrim" data-source="post: 5640275" data-attributes="member: 4937"><p>My game differs from the raw in that starting characters get both a feat and a trait. Traits are generally benefits that you recieve on account of your characters background. One option is 'Wealthy' which gives you 10 times the normal starting wealth and a monthly allowance equal to one twentieth of what you started with. Traits with limited long term mechanical utility can still be attractive to people who prioritize role playing over mechanical optimization. </p><p></p><p>I've been looking for a mechanic for a heirloom trait, but I agree with the posters that before such a trait is interesting the heirloom must scale with level. Thus, it needs to give you access to a magic item that scales with the power of the wielder. Such things have been defined in D&D, although they are relatively rarely used in published material because they require a fairly long entry to describe. The difficulty I have in defining the trait is the difficulty in defining what abilities that the heirloom object will have at Nth level in a 'fair' way. And by 'fair' I mean that the heirloom be both somewhat mysterious to the player, and yet the player have some confidence that he won't be screwed by the DM. I think that what it requires is a random table that generates a new effect or upgrade every N levels, but writing up such a table is a lot of work for the advantages that would acrue by having it, so I've never gone that route.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5640275, member: 4937"] My game differs from the raw in that starting characters get both a feat and a trait. Traits are generally benefits that you recieve on account of your characters background. One option is 'Wealthy' which gives you 10 times the normal starting wealth and a monthly allowance equal to one twentieth of what you started with. Traits with limited long term mechanical utility can still be attractive to people who prioritize role playing over mechanical optimization. I've been looking for a mechanic for a heirloom trait, but I agree with the posters that before such a trait is interesting the heirloom must scale with level. Thus, it needs to give you access to a magic item that scales with the power of the wielder. Such things have been defined in D&D, although they are relatively rarely used in published material because they require a fairly long entry to describe. The difficulty I have in defining the trait is the difficulty in defining what abilities that the heirloom object will have at Nth level in a 'fair' way. And by 'fair' I mean that the heirloom be both somewhat mysterious to the player, and yet the player have some confidence that he won't be screwed by the DM. I think that what it requires is a random table that generates a new effect or upgrade every N levels, but writing up such a table is a lot of work for the advantages that would acrue by having it, so I've never gone that route. [/QUOTE]
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