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<blockquote data-quote="Rystil Arden" data-source="post: 2174999" data-attributes="member: 29014"><p>I've found that the best way to play in a gestalt-style game without imploding (and not saying that this is easy either) is to create 63 gestaltish classes, give them all unique and interesting abilities, and then treat them as normal classes. I did this once; it was fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As for who convinced her to run gestalt, my guess would be it was the person who joined and posted their character first, and also didn't ask to join on the OOC thread (since they were the proposer)...hmmm, I wonder who that could be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2174999, member: 29014"] I've found that the best way to play in a gestalt-style game without imploding (and not saying that this is easy either) is to create 63 gestaltish classes, give them all unique and interesting abilities, and then treat them as normal classes. I did this once; it was fun :D As for who convinced her to run gestalt, my guess would be it was the person who joined and posted their character first, and also didn't ask to join on the OOC thread (since they were the proposer)...hmmm, I wonder who that could be :p [/QUOTE]
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