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<blockquote data-quote="Hypersmurf" data-source="post: 3377348" data-attributes="member: 1656"><p>I ran a heist one-shot last year; I pregenned the PCs, and made them all 7th level gestalt rogues.</p><p></p><p>So my ratio of rogues to other classes was 1:1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(From memory, I had a beguiler, a favoured soul, a monk (Eberron changeling), and a fighter. I also said "Screw class lists", and gave the favoured soul whatever spells I thought fitted.)</p><p></p><p>In order to let things be a bit more free-flowing, I gave all of them a couple of generic potions - if at some point they needed a potion of invisibility, then sure, one of the potions you've got is indeed a potion of invisibility! And I stole a mechanic that takyris came up with - the 'twist point', where once over the course of the game, each PC can spend his point to... well, to turn something that just happened into a twist.</p><p></p><p>You know how in most caper movies, at least a couple of times, something goes horribly wrong... and it's revealed ten minutes later that the crooks had counted on it, planned it, or even engineered it in advance? That's a twist point in action. The guard makes his Spot check, sees through the PC's disguise, and hauls her off to a jail cell; the PC spends her twist point, and as soon as the guard has her around the corner, he hands her his cap, jacket, and ID card, gives her a kiss, and tells her she has ten minutes before anyone notices the camera is out.</p><p></p><p>Finally, something I did when the party split up - in my case, it was the monk leading a band of street thugs out of the city to intercept a church official with an honour guard of paladins and church guardsmen. There were a dozen or more mooks on each side - mostly 2nd level paladins, fighters, and rogues - but I statted up a few 4th level characters on each side. The monk was there, but the other three players' PCs were back in the city organising other things... so I let each of those players pick one of the 4th level NPCs to run during the fight. (In the event, two chose thugs and one chose a paladin.) Given that the battle ended up taking about two hours to play out, it was just as well - the players were all involved, instead of one involved and three spectators...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3377348, member: 1656"] I ran a heist one-shot last year; I pregenned the PCs, and made them all 7th level gestalt rogues. So my ratio of rogues to other classes was 1:1 :) (From memory, I had a beguiler, a favoured soul, a monk (Eberron changeling), and a fighter. I also said "Screw class lists", and gave the favoured soul whatever spells I thought fitted.) In order to let things be a bit more free-flowing, I gave all of them a couple of generic potions - if at some point they needed a potion of invisibility, then sure, one of the potions you've got is indeed a potion of invisibility! And I stole a mechanic that takyris came up with - the 'twist point', where once over the course of the game, each PC can spend his point to... well, to turn something that just happened into a twist. You know how in most caper movies, at least a couple of times, something goes horribly wrong... and it's revealed ten minutes later that the crooks had counted on it, planned it, or even engineered it in advance? That's a twist point in action. The guard makes his Spot check, sees through the PC's disguise, and hauls her off to a jail cell; the PC spends her twist point, and as soon as the guard has her around the corner, he hands her his cap, jacket, and ID card, gives her a kiss, and tells her she has ten minutes before anyone notices the camera is out. Finally, something I did when the party split up - in my case, it was the monk leading a band of street thugs out of the city to intercept a church official with an honour guard of paladins and church guardsmen. There were a dozen or more mooks on each side - mostly 2nd level paladins, fighters, and rogues - but I statted up a few 4th level characters on each side. The monk was there, but the other three players' PCs were back in the city organising other things... so I let each of those players pick one of the 4th level NPCs to run during the fight. (In the event, two chose thugs and one chose a paladin.) Given that the battle ended up taking about two hours to play out, it was just as well - the players were all involved, instead of one involved and three spectators... -Hyp. [/QUOTE]
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