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Heist Campaign Ideas
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<blockquote data-quote="Fletchard" data-source="post: 2830233" data-attributes="member: 23693"><p>I'm thinking about running a campaign that revolves around heists and other sneaky work. All the characters would be rogues, wizards, ninjas, etc. It would be low on combat, high on skills and about medium on magic. I thought I'd throw some questions out to you guys for some ideas.</p><p></p><p>What kind of creative adventures should I run? Of course there is the sneak into the middle of the house and assassinate or steal something. A twist on that is having to sneak two huge, half orc barbarians with no stealth at all into the middle of a fortress so that they can assassinate someone. That would pose plenty of problems for the PCs. Another idea might be to have a rope-based adventure, having to lower a PC down to a very low level of a dungeon that is inaccesible except by a well, or from a bridge. Any other ideas?</p><p></p><p>What kind of character concepts should I recomend? There is the sneaky rogue that disables traps etc, the charismatic rogue that talks and diguises his way through, the wizard that uses spells to help himself with either of those areas, the wizard that uses polymorph to turn into small animals. Also the mastermind wizard who directs the missions using divining spells and such, the maester who can craft items for each mission, and a dungeon delver might be useful. What else? </p><p></p><p>And finally, what obstacles to theft could they encounter. I have some ideas, a hallway that produces a loud echo because of the stone walls, the target object being surrounded by sand so that any guard who sees footprints during the whole heist will be able to sound the alarm, a target object deep under water (again a well?), or in a magically guarded display case. </p><p></p><p>I think this campiagn would be a fun diversion from what is my normal experiene of D&D, there wouldn't be a large divergence in goals and methods. They would all have the same mission, and would all use stealth, but there is still plenty of freedom for the PCs to develop their own unique characters. What do you think?</p></blockquote><p></p>
[QUOTE="Fletchard, post: 2830233, member: 23693"] I'm thinking about running a campaign that revolves around heists and other sneaky work. All the characters would be rogues, wizards, ninjas, etc. It would be low on combat, high on skills and about medium on magic. I thought I'd throw some questions out to you guys for some ideas. What kind of creative adventures should I run? Of course there is the sneak into the middle of the house and assassinate or steal something. A twist on that is having to sneak two huge, half orc barbarians with no stealth at all into the middle of a fortress so that they can assassinate someone. That would pose plenty of problems for the PCs. Another idea might be to have a rope-based adventure, having to lower a PC down to a very low level of a dungeon that is inaccesible except by a well, or from a bridge. Any other ideas? What kind of character concepts should I recomend? There is the sneaky rogue that disables traps etc, the charismatic rogue that talks and diguises his way through, the wizard that uses spells to help himself with either of those areas, the wizard that uses polymorph to turn into small animals. Also the mastermind wizard who directs the missions using divining spells and such, the maester who can craft items for each mission, and a dungeon delver might be useful. What else? And finally, what obstacles to theft could they encounter. I have some ideas, a hallway that produces a loud echo because of the stone walls, the target object being surrounded by sand so that any guard who sees footprints during the whole heist will be able to sound the alarm, a target object deep under water (again a well?), or in a magically guarded display case. I think this campiagn would be a fun diversion from what is my normal experiene of D&D, there wouldn't be a large divergence in goals and methods. They would all have the same mission, and would all use stealth, but there is still plenty of freedom for the PCs to develop their own unique characters. What do you think? [/QUOTE]
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