Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heist!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WHW4" data-source="post: 5727766" data-attributes="member: 63382"><p></p><p></p><p>Our Pathfinder group is shifting around slightly with regards to the makeup of the PCs, and it seems like we'll have a mostly stealthy bent (two rogues, a sorcerer who can sneak, and a summoner).</p><p> </p><p></p><p> While reading through the discussion going on in General D on wizards and the <em>knock</em> spell (among other things), I got to thinking what sort of mid- to high-level protections and safeguards a team of thieves might encounter on a heist.</p><p> </p><p></p><p> Imagine a metropolis, standard PF assumptions on magic and such (save that there are not a lot of super high level mages in our campaign); a manor owned by... let's say a 12th level wizard and whoever works for him. How would he safeguard his abode? His stuff? How could it be thwarted? </p><p> </p><p></p><p> Just looking for some random ideas. I figure our thieves should have some sort of “playbook” when dealing with situations like this, and getting a solid idea of just what a wizard is able to do to lock himself down is a start.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5727766, member: 63382"] [B] [/B] Our Pathfinder group is shifting around slightly with regards to the makeup of the PCs, and it seems like we'll have a mostly stealthy bent (two rogues, a sorcerer who can sneak, and a summoner). While reading through the discussion going on in General D on wizards and the [I]knock[/I] spell (among other things), I got to thinking what sort of mid- to high-level protections and safeguards a team of thieves might encounter on a heist. Imagine a metropolis, standard PF assumptions on magic and such (save that there are not a lot of super high level mages in our campaign); a manor owned by... let's say a 12th level wizard and whoever works for him. How would he safeguard his abode? His stuff? How could it be thwarted? Just looking for some random ideas. I figure our thieves should have some sort of “playbook” when dealing with situations like this, and getting a solid idea of just what a wizard is able to do to lock himself down is a start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heist!
Top