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*Dungeons & Dragons
Hell leadership change.
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<blockquote data-quote="Mouseferatu" data-source="post: 6389081" data-attributes="member: 1288"><p>It's a fine line to walk.</p><p></p><p>In theory, I agree with you 100%. But in practice...</p><p></p><p>We've all made, or at least seen, complaints about some of the old modules, where the PCs were just observers, along for the ride. Where they didn't actually participate in the final conflict, except perhaps on the periphery, and where their actions didn't actually impact the final results.</p><p></p><p>Yet, when the company is making story changes, they <em>have to</em> have full control over the results.</p><p></p><p>I'm not saying it can't be done. There are ways to make the PCs feel like they've truly accomplished something while still making the change that needs making, or you can do a module and then say "The published materials moving forward assume that ending X happened, rather than Y or Z."</p><p></p><p>But none of the solutions is perfect, and it's a tricky thing to pull off even somewhat well.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6389081, member: 1288"] It's a fine line to walk. In theory, I agree with you 100%. But in practice... We've all made, or at least seen, complaints about some of the old modules, where the PCs were just observers, along for the ride. Where they didn't actually participate in the final conflict, except perhaps on the periphery, and where their actions didn't actually impact the final results. Yet, when the company is making story changes, they [I]have to[/I] have full control over the results. I'm not saying it can't be done. There are ways to make the PCs feel like they've truly accomplished something while still making the change that needs making, or you can do a module and then say "The published materials moving forward assume that ending X happened, rather than Y or Z." But none of the solutions is perfect, and it's a tricky thing to pull off even somewhat well. [/QUOTE]
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Hell leadership change.
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