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Hellboy/B.P.R.D. game [OCC]
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<blockquote data-quote="Karl Green" data-source="post: 1507972" data-attributes="member: 1467"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>kewl all sound like perfect ideas for Hellboy. </p><p></p><p>I was thinking about some base rules for the game... I am debating back and forth about skill points, and professions but I think I should just make it easy and go with 2:1 (2 skill ranks for 1 PP). Also as I think it fits the setting, you get a bonus Language for each INT bonus that your character has... and I encourage you to get extra.</p><p></p><p>If your character is going to have a Weakness, I want it to be a REAL one, I am not a fan of Quirks at all, and Distruting will be just that... people are scared of you! (NOTE that Hellboy does not have this weakness) I guess then I would also allow only one Weakness. However to round out your character if your character I am thinking on making most Quirks with 1-3 points, you that you could take one or two of those (so if your character has a Code of Honor, you could get 2PP for that, etc)</p><p></p><p>If you want to be a 'construct' I will allow that also (see M&M rules about that). </p><p></p><p>Last but not least... I am playing around with some ideas about equipment. I think that you should be able to pick up most standard equipment for a mission without much problems. These items can and will get lost, destroyed, break, stop at just the wrong time, etc. If you have a signature weapon or piece of equipment, you might have to pay points for and then it never fails and is rarely lost, but some stuff I will not require this.</p><p></p><p>Some standard equipment that you would get for free for most missions would be a belt Locator/GPRS unit and a hand-set radio (radio hearing/trans). Typical other items depending on the mission might include a 10mm Pistol (<em>I want to wait for Nucturnals to make sure but I think a base would be</em> +4 or 5L, with 1 level of Penatration, 14 shots, two extra clips), a Flak Vest (1 pt of Armor and +2 to Damage Saves), a Rocket Pack (base 30ft Flight, super-flight for x32, Bulky {minus 1 or 2 from DEF}, 10 uses), Scub-gear, Flash-Lights, Silver Cross and/ro Bullets, etc. </p><p></p><p>So if you want to put some basic character ideas together you can post them here. I will set up something in the Rogues Gallery later.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1507972, member: 1467"] :) kewl all sound like perfect ideas for Hellboy. I was thinking about some base rules for the game... I am debating back and forth about skill points, and professions but I think I should just make it easy and go with 2:1 (2 skill ranks for 1 PP). Also as I think it fits the setting, you get a bonus Language for each INT bonus that your character has... and I encourage you to get extra. If your character is going to have a Weakness, I want it to be a REAL one, I am not a fan of Quirks at all, and Distruting will be just that... people are scared of you! (NOTE that Hellboy does not have this weakness) I guess then I would also allow only one Weakness. However to round out your character if your character I am thinking on making most Quirks with 1-3 points, you that you could take one or two of those (so if your character has a Code of Honor, you could get 2PP for that, etc) If you want to be a 'construct' I will allow that also (see M&M rules about that). Last but not least... I am playing around with some ideas about equipment. I think that you should be able to pick up most standard equipment for a mission without much problems. These items can and will get lost, destroyed, break, stop at just the wrong time, etc. If you have a signature weapon or piece of equipment, you might have to pay points for and then it never fails and is rarely lost, but some stuff I will not require this. Some standard equipment that you would get for free for most missions would be a belt Locator/GPRS unit and a hand-set radio (radio hearing/trans). Typical other items depending on the mission might include a 10mm Pistol ([i]I want to wait for Nucturnals to make sure but I think a base would be[/i] +4 or 5L, with 1 level of Penatration, 14 shots, two extra clips), a Flak Vest (1 pt of Armor and +2 to Damage Saves), a Rocket Pack (base 30ft Flight, super-flight for x32, Bulky {minus 1 or 2 from DEF}, 10 uses), Scub-gear, Flash-Lights, Silver Cross and/ro Bullets, etc. So if you want to put some basic character ideas together you can post them here. I will set up something in the Rogues Gallery later. [/QUOTE]
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Hellboy/B.P.R.D. game [OCC]
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