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Hellboy/B.P.R.D. game [OCC]
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<blockquote data-quote="Karl Green" data-source="post: 1509334" data-attributes="member: 1467"><p>Some optional rules, that I would like to use to help with the Hellboy feel... </p><p></p><p>First and foremost I will be using the Option: Massive Damage (M&M pg. 128). </p><p></p><p>HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 <strong>plus</strong> the number of hits the character took <strong>minus</strong> the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition). </p><p></p><p>Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 <strong>plus</strong> the number of “Hits/Stuns” healed <strong>plus</strong> the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy</p><p></p><p>ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1509334, member: 1467"] Some optional rules, that I would like to use to help with the Hellboy feel... First and foremost I will be using the Option: Massive Damage (M&M pg. 128). HEALING: I am thinking that normal heading is 1 STUN hit an hour, 1 LETHAL hit a day, Disable requires a Fort Check (or Medicine) DC 10 [b]plus[/b] the number of hits the character took [b]minus[/b] the number of days after the first to recover (and you can not heal any other hits while you have the Disabled condition). Healing and Regeneration Power – Healing can be used on one person once a day without adverse affects. After that the person must make a Fortitude check DC 10 [b]plus[/b] the number of “Hits/Stuns” healed [b]plus[/b] the number of times a days they have had Healing used on them this 24 hour period to avoid being Fatigued (assume that it has the Tiring Flaw, but against the target of the healing). Regeneration is slowed vs. Lethal, healing 1 lethal hit an hour per rank of Regeneration. Again mostly to better get the feel on Hellboy ARMOR: most tech armor will give little Armor/Protection ranks, it should instead give most protection in the form of a Damage Save. This is mostly for ascetics, and for the stuff characters might pick up for a mission. [/QUOTE]
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Hellboy/B.P.R.D. game [OCC]
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