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Hellboy/B.P.R.D. game [OCC]
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<blockquote data-quote="Karl Green" data-source="post: 1527012" data-attributes="member: 1467"><p>Kewl... </p><p></p><p>As for DC about Rituals I will write up a better one later, but I was thinking something like...</p><p></p><p></p><p>• Rituals of Cunning (trickery and deception); some examples…</p><p>o Cloud Memory (1 hour ritual, two DC 25 skill checks) can erase one of targets memories.</p><p>o Guise (10 minute ritual, two DC 13 skill checks) subject looks and sounds like someone else (including clothing) </p><p></p><p>• Rituals of Knowledge (knowledge and insight); some examples…</p><p>o Aura Reading (10 minute ritual, one DC 12 skill check) sees the subjects aura, and get insight about the person</p><p>o Locate (10 minute ritual, one DC 15 +subjects Will Saving Throw skill check, +5DC if caster does not have a symbolic representations of subject) can find a person or object; some examples… </p><p></p><p>• Rituals of Banishment (cast out or banish spirits, daemons, ghosts, etc) </p><p>o Banish minor daemon or gremlin (10 minute ritual, one DC 15 + subjects Will Saving Throw skill check) banish minor creatures from area/plane of existence</p><p>o Lay to Rest (10 minute ritual, one DC10 +subjects Will Saving Throw skill check) guides the deceased to the afterlife, stops haunting, etc.</p><p></p><p>• Rituals of Summoning and Binding (summon a spirit, daemon, ghost, etc and making it do what you want); some examples…</p><p>o Summon minor daemon or gremlin (30 minute ritual, two DC 15 + subjects Power Level skill check) summons a minor creature.</p><p>o Binding (can be combined with a Summoning Ritual, so that the creature does not “run free”; Base time 10 minute, plus 5 minutes per PL of the creature summoned; one DC 15 + subjects Power Level AND Will Saving Throw skill check) binds summoned creatures </p><p></p><p>• Slow Casting time (double the time required) lower the DC by 2</p><p>• Fast Casting time (half the time required) increase the DC by 5</p><p>• Sacred Space (temples, medicine lodge, holy ground, etc) specific to the ritual performed but generally lower or increase the DC by 1-5</p><p>• Material Components (occults symbols of power, magic circles, sacrificial offerings) specific to the ritual performed but generally lower or increase (some Rituals require them to be cast) the DC by 1-3</p><p>• Additional Casters generally lower the DC by 1 or 2</p><p></p><p>Generally you need books, scrolls, written down instructions to cast any and all rituals. I will assume that you know one or so ritual for each skill rank you have in Knowledge (Ritual) in the form of books, notes, etc.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1527012, member: 1467"] Kewl... As for DC about Rituals I will write up a better one later, but I was thinking something like... • Rituals of Cunning (trickery and deception); some examples… o Cloud Memory (1 hour ritual, two DC 25 skill checks) can erase one of targets memories. o Guise (10 minute ritual, two DC 13 skill checks) subject looks and sounds like someone else (including clothing) • Rituals of Knowledge (knowledge and insight); some examples… o Aura Reading (10 minute ritual, one DC 12 skill check) sees the subjects aura, and get insight about the person o Locate (10 minute ritual, one DC 15 +subjects Will Saving Throw skill check, +5DC if caster does not have a symbolic representations of subject) can find a person or object; some examples… • Rituals of Banishment (cast out or banish spirits, daemons, ghosts, etc) o Banish minor daemon or gremlin (10 minute ritual, one DC 15 + subjects Will Saving Throw skill check) banish minor creatures from area/plane of existence o Lay to Rest (10 minute ritual, one DC10 +subjects Will Saving Throw skill check) guides the deceased to the afterlife, stops haunting, etc. • Rituals of Summoning and Binding (summon a spirit, daemon, ghost, etc and making it do what you want); some examples… o Summon minor daemon or gremlin (30 minute ritual, two DC 15 + subjects Power Level skill check) summons a minor creature. o Binding (can be combined with a Summoning Ritual, so that the creature does not “run free”; Base time 10 minute, plus 5 minutes per PL of the creature summoned; one DC 15 + subjects Power Level AND Will Saving Throw skill check) binds summoned creatures • Slow Casting time (double the time required) lower the DC by 2 • Fast Casting time (half the time required) increase the DC by 5 • Sacred Space (temples, medicine lodge, holy ground, etc) specific to the ritual performed but generally lower or increase the DC by 1-5 • Material Components (occults symbols of power, magic circles, sacrificial offerings) specific to the ritual performed but generally lower or increase (some Rituals require them to be cast) the DC by 1-3 • Additional Casters generally lower the DC by 1 or 2 Generally you need books, scrolls, written down instructions to cast any and all rituals. I will assume that you know one or so ritual for each skill rank you have in Knowledge (Ritual) in the form of books, notes, etc. [/QUOTE]
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