Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Hellboy D20 Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daTim" data-source="post: 822600" data-attributes="member: 1797"><p>I am considering running a Hellboy D20 Modern game, the players would not actually play Hellboy and his friends, but there may be a few run ins with them at the Bureau. The comic books give us plenty of inspiration for a sort of modern horror, but not nearly as deadly as CoC, and no insanity... sorta. I realize there is a Gurps version of this, but I just like D20 Modern better, never been a big gurps fan at all. Anyway, out of boredom I tried my hand at Hellboy (no skills done yet, those take forever) Here he is, 90% done. I am not sure the half fiend template made him really tough enough. It is said several times in the books that he is tougher and stronger than any human. While he is quite tough and strong, he isnt inhumanly so. Perhaps Hellboy should just get his own little template since he is the son of a fairly important demon and all. Oh well, post away!!!</p><p></p><p>Hellboy</p><p>Half-fiend Tough Hero 3/Dedicated Hero 3/Investigator 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d6+70 plus 3; hp 182; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +11; Grap +16; Atk +24 melee (1d8+13, "Right hand of Doom"); Full Atk +22/+17/+12 melee (1d8+13, "Right hand of doom), +19/+14/+9 melee (1d4+5 claw), or +14/+9 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 1; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +11, Ref +10, Will +11; AP 8; Rep +6; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10.</p><p>Skills: Climb +7, Knowledge: (Arcane Lore) +12, Knowledge: (Current events) +5, Knowledge: (History) +10, Knowledge: (Streetwise) +5, Investigate +12, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +10, Spot +7, Survival +14, Tumble +4</p><p>Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting</p><p>Talents (Tough Hero): Remain Concious, Robust</p><p>Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware</p><p>Talents (Investigator): Discern Lie, Low/Mid/High Level Contact, Non-lethal force, Profile, Sixth Sense</p><p>Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat</p><p></p><p>Edit: Gave him more innate demonic powers and stats to correctly reflect Hellboy. He said in the actual comic he cant see in the dark, so no dark vision, got rid of his immunity to poision, removed BRPD from his alignment (since he quit...) Added fast healing and innate Damage reduction and boosted his stats to reflect his inhuman strength and toughness. I feel his CR remains the same, since he has no wings and wont use his special attacks, lost dark vision and poision immunity. </p><p></p><p>Also, I think he is a pretty bad investigator for a 16th lvl character, and a very very good fighter!</p><p></p><p>Alternate Hellboy as a Shadow Slayer...</p><p></p><p>Hellboy</p><p>Half-fiend Tough Hero 3/Dedicated Hero 3/Shadow Slayer 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d8+70 plus 3; hp 192; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +14; Grap +24; Atk +27 melee (1d8+13, "Right hand of Doom"); Full Atk +25/+20/+15 melee (1d8+13, "Right hand of doom), +22/+17/+12 melee (1d4+5 claw), or +17/+12/+7 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 5; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +13, Ref +10, Will +11; AP 8; Rep +4; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10.</p><p>Skills: Climb +7, Knowledge: (Arcane Lore) +7, Knowledge: (Current events) +5, Knowledge: (History) +5, Knowledge: (Streetwise) +5, Investigate +7, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +5, Spot +7, Survival +14, Tumble +4</p><p>Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting</p><p>Talents (Tough Hero): Remain Concious, Robust</p><p>Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware</p><p>Talents (Shadow Slayer): Detect Shadow, Shadow Immunity, Slayer Weapon, Shadow Enemy (Outsiders +2, Undead +1), Fast Healing 5, Word of Slaying</p><p>Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat</p></blockquote><p></p>
[QUOTE="daTim, post: 822600, member: 1797"] I am considering running a Hellboy D20 Modern game, the players would not actually play Hellboy and his friends, but there may be a few run ins with them at the Bureau. The comic books give us plenty of inspiration for a sort of modern horror, but not nearly as deadly as CoC, and no insanity... sorta. I realize there is a Gurps version of this, but I just like D20 Modern better, never been a big gurps fan at all. Anyway, out of boredom I tried my hand at Hellboy (no skills done yet, those take forever) Here he is, 90% done. I am not sure the half fiend template made him really tough enough. It is said several times in the books that he is tougher and stronger than any human. While he is quite tough and strong, he isnt inhumanly so. Perhaps Hellboy should just get his own little template since he is the son of a fairly important demon and all. Oh well, post away!!! Hellboy Half-fiend Tough Hero 3/Dedicated Hero 3/Investigator 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d6+70 plus 3; hp 182; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +11; Grap +16; Atk +24 melee (1d8+13, "Right hand of Doom"); Full Atk +22/+17/+12 melee (1d8+13, "Right hand of doom), +19/+14/+9 melee (1d4+5 claw), or +14/+9 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 1; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +11, Ref +10, Will +11; AP 8; Rep +6; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10. Skills: Climb +7, Knowledge: (Arcane Lore) +12, Knowledge: (Current events) +5, Knowledge: (History) +10, Knowledge: (Streetwise) +5, Investigate +12, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +10, Spot +7, Survival +14, Tumble +4 Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting Talents (Tough Hero): Remain Concious, Robust Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware Talents (Investigator): Discern Lie, Low/Mid/High Level Contact, Non-lethal force, Profile, Sixth Sense Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat Edit: Gave him more innate demonic powers and stats to correctly reflect Hellboy. He said in the actual comic he cant see in the dark, so no dark vision, got rid of his immunity to poision, removed BRPD from his alignment (since he quit...) Added fast healing and innate Damage reduction and boosted his stats to reflect his inhuman strength and toughness. I feel his CR remains the same, since he has no wings and wont use his special attacks, lost dark vision and poision immunity. Also, I think he is a pretty bad investigator for a 16th lvl character, and a very very good fighter! Alternate Hellboy as a Shadow Slayer... Hellboy Half-fiend Tough Hero 3/Dedicated Hero 3/Shadow Slayer 10: CR 18; Medium-sized Outsider; HD 3d10+21 plus 3d6+21 plus 10d8+70 plus 3; hp 192; Mas 24; Init +3; Spd 30 ft.; Defense 23, touch 22, flat-footed 11 (+3 Dex, +9 class, +1 natural); BAB +14; Grap +24; Atk +27 melee (1d8+13, "Right hand of Doom"); Full Atk +25/+20/+15 melee (1d8+13, "Right hand of doom), +22/+17/+12 melee (1d4+5 claw), or +17/+12/+7 ranged (2d8, Desert Eagle); FS 5 ft. by 5 ft.; Reach 5 ft.; SA Darkness 3/day, Desecrate, Unholy Blight, Poision 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX: Fiends only (Hellboy cannot use any of these unless he accepts his role in Ragna Rok, and reclaims his Crown of Fire); SQ: acid, cold, electricity, and fire resistance 20, DR 5/-, fast healing 5; AL friends (Abe Sapien, Liz Sherman, Roger); SV Fort +13, Ref +10, Will +11; AP 8; Rep +4; Str 30, Dex 16, Con 25, Int 14, Wis 14, Cha 10. Skills: Climb +7, Knowledge: (Arcane Lore) +7, Knowledge: (Current events) +5, Knowledge: (History) +5, Knowledge: (Streetwise) +5, Investigate +7, Jump +8, Listen +10, Profession: (BPRD Investigator) +5, Read/Write Language (Latin, Greek any 3 other) +2, Sense Motive +5, Spot +7, Survival +14, Tumble +4 Feats: Advanced Two-Weapon Fighting, Archaic Weapons Proficiency, Defensive Martial Arts, Dodge, Educated, Heroic Surge, Improved Damage Threshhold, Improved Two-Weapon Fighting, Personal Firearms Proficiency, Power Attack, Simple Weapon Proficiency, Track, Two Weapon Fighting Talents (Tough Hero): Remain Concious, Robust Talents (Dedicated Hero):Skill Emphasis: Investigate, Aware Talents (Shadow Slayer): Detect Shadow, Shadow Immunity, Slayer Weapon, Shadow Enemy (Outsiders +2, Undead +1), Fast Healing 5, Word of Slaying Possessions: Belt Pouch full of 50 years worth of collected charms and wards, Desert Eagle Pistol, Right Hand of Doom (+3 warhammer, grafted to his lower right arm), trenchcoat [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hellboy D20 Modern
Top