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Hellfire Domain-Thoughts?
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<blockquote data-quote="RustyDemiGod" data-source="post: 9350550" data-attributes="member: 7045709"><p>Hellfire Domain</p><p></p><p></p><p></p><p>Clerics, though often thought of as paragons of wisdom, do not always serve the most righteous of deities. For all the pious and pure pilgrims of the world there are those that serve tyrants. The Archdukes of Hell forge their heralds in hellfire and fill them with ambition and zeal. As a cleric bound in service to hell will you bring forth corruption in the names of your Archdukes, or will you burn a new path for you alone?</p><p></p><p></p><p></p><p>Hellfire Domain Spells</p><p></p><table style='width: 100%'><tr><td>Cleric Level</td><td>Spells</td></tr><tr><td>1st</td><td>Hellish Rebuke, Charm Person</td></tr><tr><td>3rd</td><td>Scorching Ray, Detect Thoughts</td></tr><tr><td>5th</td><td>Melf’s Minute Meteors, Tongues</td></tr><tr><td>7th</td><td>Charm Monster, Dominate Beast</td></tr><tr><td>9th</td><td>Immolation, Dominate Person</td></tr></table><p></p><p></p><p>-Infernal Assistant: When you choose this domain at 1st level, you gain the Find Familiar ritual spell. This ritual always summons an Imp. This counts as a Cleric spell for you, and does not count against the number of spells that you can prepare each day.</p><p></p><p></p><p></p><p>-Devil’s Charm: At 1st level, you exhibit the guile and charm of Hell’s deceivers. You can read, write, and speak Infernal fluently. In addition, you gain proficiency in 2 of the following skills: Deception, Intimidation, Performance, Persuasion, or Insight.</p><p></p><p></p><p></p><p>-Channel Divinity: Hellbreach: Starting at 2nd level, you can use your Channel Divinity to teleport through Hell to evade an attack. </p><p></p><p> When hit by a melee attack you may, as a reaction, disappear in a puff of foul smoke and reappear in an unoccupied square up to 60ft away. This allows you to avoid being harmed by the attack.</p><p></p><p></p><p></p><p>-Iron Minded: At 6th level, your thoughts take on the iron resilience of the city of Dis. You become immune to magics that read your thoughts, and you gain advantage on saves against charm effects.</p><p></p><p></p><p></p><p>-Unholy Strikes: When you reach 8th level, you are blessed with unholy might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1D8 Fire damage to that creature. Once you deal this damage, you cannot use this feature again until the start of your next turn.</p><p></p><p></p><p></p><p>-Fork-Tongued Liar: At 17th level, you are gifted with the charm and guile of a Devil. You are treated as if permanently under the effect of the Glibness spell.</p></blockquote><p></p>
[QUOTE="RustyDemiGod, post: 9350550, member: 7045709"] Hellfire Domain Clerics, though often thought of as paragons of wisdom, do not always serve the most righteous of deities. For all the pious and pure pilgrims of the world there are those that serve tyrants. The Archdukes of Hell forge their heralds in hellfire and fill them with ambition and zeal. As a cleric bound in service to hell will you bring forth corruption in the names of your Archdukes, or will you burn a new path for you alone? Hellfire Domain Spells [TABLE] [TR] [TD]Cleric Level[/TD] [TD]Spells[/TD] [/TR] [TR] [TD]1st[/TD] [TD]Hellish Rebuke, Charm Person[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]Scorching Ray, Detect Thoughts[/TD] [/TR] [TR] [TD]5th[/TD] [TD]Melf’s Minute Meteors, Tongues[/TD] [/TR] [TR] [TD]7th[/TD] [TD]Charm Monster, Dominate Beast[/TD] [/TR] [TR] [TD]9th[/TD] [TD]Immolation, Dominate Person[/TD] [/TR] [/TABLE] -Infernal Assistant: When you choose this domain at 1st level, you gain the Find Familiar ritual spell. This ritual always summons an Imp. This counts as a Cleric spell for you, and does not count against the number of spells that you can prepare each day. -Devil’s Charm: At 1st level, you exhibit the guile and charm of Hell’s deceivers. You can read, write, and speak Infernal fluently. In addition, you gain proficiency in 2 of the following skills: Deception, Intimidation, Performance, Persuasion, or Insight. -Channel Divinity: Hellbreach: Starting at 2nd level, you can use your Channel Divinity to teleport through Hell to evade an attack. When hit by a melee attack you may, as a reaction, disappear in a puff of foul smoke and reappear in an unoccupied square up to 60ft away. This allows you to avoid being harmed by the attack. -Iron Minded: At 6th level, your thoughts take on the iron resilience of the city of Dis. You become immune to magics that read your thoughts, and you gain advantage on saves against charm effects. -Unholy Strikes: When you reach 8th level, you are blessed with unholy might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1D8 Fire damage to that creature. Once you deal this damage, you cannot use this feature again until the start of your next turn. -Fork-Tongued Liar: At 17th level, you are gifted with the charm and guile of a Devil. You are treated as if permanently under the effect of the Glibness spell. [/QUOTE]
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