Hellgate Keep --- Adventure Ideas for RPGA Adventure

Sir Elton

First Post
Hi,

I have a few ideas for the RPGA's D&D campaign "Legacy of the Green Regent." Okay one idea.

Looking at Silver Marches last night, I had an idea on Hellgate Keep. Why not pull a Isengard? Sure it's in ruins, but that didn't stop anybody. Here's my basic idea. I'll put it in a different size and font.

Using the Wuxia Rules add-on from Atlas Games' Burning Shaolin (which requires the adventure to be OGLed), I'll water them down a bit to make them fit the feel of an Erol Flynn movie; activity around the ruins of Hellgate Keep has increased. The Knights in Silver wants a couple of good men to go in and scout the situation. The climax ends with a fight between Kaanyr Vhok, his Tannurruk goons, and the PCs.

However, in keeping with Mystery Man's hopes, I'm going to add more detail around the adventure area so that the PCs can form their own adventure. :D But that is a basic idea for an adventure taking place in Hellgate Keep! I can even use the Elementalist rules I wrote for Occult Lore some time ago. :D
 

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Getting there is half the fun.
We spent most of last weekends adventuring tromping thru the High Forest trying to get to HGK, the closer they got the more little pockets of dead and wild magic areas they would run into. An example, a group 18 of kobolds (right out of the MM) discovered a 30ft radius dead magic area and lead the players into an ambush there. There's nothing like watching a group of level 11 players start to get nervous over plain ol kobolds lobbing vials of flaming oil at them from the trees. Also the closer to HGK the more its corrupting influence over the forest. The plants themselves work against the players, dark trees, evil and twisted treants, ironmaws and the like are about.
The great thing about Hellgate Keep I'm finding, is that although it's layout is confusing as all get out you can do anything you want to it. Play up the dead and wild magic areas, and throw in some demons the players haven't encountered yet. A Ghour almost wiped my guys out, its breath weapon left the spellcasters almost unable to move and the paladin and ranger spent most of the combat trying to get out of a maze spell. Precious.
 

Mystery Man said:
Getting there is half the fun.
We spent most of last weekends adventuring tromping thru the High Forest trying to get to HGK, the closer they got the more little pockets of dead and wild magic areas they would run into. An example, a group 18 of kobolds (right out of the MM) discovered a 30ft radius dead magic area and lead the players into an ambush there. There's nothing like watching a group of level 11 players start to get nervous over plain ol kobolds lobbing vials of flaming oil at them from the trees. Also the closer to HGK the more its corrupting influence over the forest. The plants themselves work against the players, dark trees, evil and twisted treants, ironmaws and the like are about.

The great thing about Hellgate Keep I'm finding, is that although it's layout is confusing as all get out you can do anything you want to it. Play up the dead and wild magic areas, and throw in some demons the players haven't encountered yet. A Ghour almost wiped my guys out, its breath weapon left the spellcasters almost unable to move and the paladin and ranger spent most of the combat trying to get out of a maze spell. Precious.
Yes! Thanks Mystery Man. Why you didn't put those evil and twisted treants in "Silver Marches" I'll never know. :( With your suggestions, this adventure isn't going to be for weak and feeble 7th levs.

Even with all the mooks. ;)

EDIT: I must reveal an ulterior motive. A few people are sure that the new WotC adventures are going to suck. I want to prove them wrong. I want to write a high quality adventure that will get me noticed, and maybe the folks at WotC will let me submit High Quality adventures that will prove these same people wrong.
 
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Hellgate Keep and Cormanthor are two of the reasons why I love the FR: you don't have to go plane-hopping to find high-level adventures!

Make sure to show us the finished product!

I also did not know about the RPGA campaign, I'll go and check it out... BTW, is there a RPGA message board anywhere?
 

Sir Elton said:
Oh by the way, does anyone happen to know what the level adjustment of a Fey'ri is?

According to Races of Faerun they are +2. Unless they have damage reduction or dimension door or envervation in which case they are +3.
 

poilbrun said:
I also did not know about the RPGA campaign, I'll go and check it out... BTW, is there a RPGA message board anywhere?
The Green Regent campaign.


poilbrun said:
Hellgate Keep and Cormanthor are two of the reasons why I love the FR: you don't have to go plane-hopping to find high-level adventures!

Make sure to show us the finished product!
Mystery Man asked about Hellgate Keep adventures, so I thought I'd write one out. :) Apparently, Hellgate Keep, the Ruin, is still a place for high level challenges. You can playtest the module for me once I have it written out.

Wycen Adamantite said:
According to Races of Faerun they are +2. Unless they have damage reduction or dimension door or envervation in which case they are +3.
Thanks, that's just what I needed. :D
 

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