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Hellgate Keep - who's run it and....
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<blockquote data-quote="Ricochet" data-source="post: 1714193" data-attributes="member: 2024"><p>I have converted some of the module to 3.5, and am running a party through it.</p><p> </p><p>The plot is, that the Zhentarim are bringing back the Cyrinishad, and have to use three powerful magic nexus in order to do it. Myth Drannor, Darkhold and Hellgate Keep.</p><p> </p><p>To prevent this from happening, the Harpers have sent out three groups, who must stage an assault on these places at the same time, so the Zhents won't have time to prepare their defences and raise their guards. Meanwhile, the remaining Harpers are attacking other Zhentarim strongholds, to lure reinforcements away from the three nexuses.</p><p>The reason this plot was made, was to give my player's a chance to play some varied, high-level characters, since we have spent more than three years getting to level 15, and now they are starting to want to experiment a bit more. This way, their original characters are only one of the three groups involved, and they get to play around with races/classes with the other two groups.</p><p> </p><p>Anyway, what I am using from Hellgate is the Treants, the Dlardrageths and some of the more interesting traps and phenomena (wild magic etc.) of the place. I have effø'ectively changed the Chambers Below part of the dungeon to a Zhentarim base.</p><p> </p><p>So far, the party sent to Hellgate has just entered the ruins from the huge gorge, going into the Assemblies.</p></blockquote><p></p>
[QUOTE="Ricochet, post: 1714193, member: 2024"] I have converted some of the module to 3.5, and am running a party through it. The plot is, that the Zhentarim are bringing back the Cyrinishad, and have to use three powerful magic nexus in order to do it. Myth Drannor, Darkhold and Hellgate Keep. To prevent this from happening, the Harpers have sent out three groups, who must stage an assault on these places at the same time, so the Zhents won't have time to prepare their defences and raise their guards. Meanwhile, the remaining Harpers are attacking other Zhentarim strongholds, to lure reinforcements away from the three nexuses. The reason this plot was made, was to give my player's a chance to play some varied, high-level characters, since we have spent more than three years getting to level 15, and now they are starting to want to experiment a bit more. This way, their original characters are only one of the three groups involved, and they get to play around with races/classes with the other two groups. Anyway, what I am using from Hellgate is the Treants, the Dlardrageths and some of the more interesting traps and phenomena (wild magic etc.) of the place. I have effø'ectively changed the Chambers Below part of the dungeon to a Zhentarim base. So far, the party sent to Hellgate has just entered the ruins from the huge gorge, going into the Assemblies. [/QUOTE]
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