Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
HellHound's Maps - Underdark and Beyond (13 Maps)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HellHound" data-source="post: 2290845" data-attributes="member: 3397"><p>Thanks!</p><p></p><p>That's what I like about good maps too. Plain ol' dungeons are... plain. It's the cool terrain that the players and GM will remember for sessions to come. In our campaign we've been using the Chasm Bridge from the promo of Dungeon printed way back in Dragon 131. It reappeared more recently in a Dungeon magazine in the past two years, also. because of the two bridges and the natural 'toll bridge' environment, the players remember it from session to session, and it has become a sort of 'first chapter' to set up an adventure - it's the sign that the players have left their familiar territory and are ventring out into the depths again.</p><p></p><p>I'm going to use the Dwarven Stair in the future the same way for dealing with the dark sea. It's a great, scenic way to know you are on the shore of the sea. The players will *first* get there via the trading and salvaging camp, which is near Ched Nassad in my game, but will discover the Stair is far closer to their HQ.</p></blockquote><p></p>
[QUOTE="HellHound, post: 2290845, member: 3397"] Thanks! That's what I like about good maps too. Plain ol' dungeons are... plain. It's the cool terrain that the players and GM will remember for sessions to come. In our campaign we've been using the Chasm Bridge from the promo of Dungeon printed way back in Dragon 131. It reappeared more recently in a Dungeon magazine in the past two years, also. because of the two bridges and the natural 'toll bridge' environment, the players remember it from session to session, and it has become a sort of 'first chapter' to set up an adventure - it's the sign that the players have left their familiar territory and are ventring out into the depths again. I'm going to use the Dwarven Stair in the future the same way for dealing with the dark sea. It's a great, scenic way to know you are on the shore of the sea. The players will *first* get there via the trading and salvaging camp, which is near Ched Nassad in my game, but will discover the Stair is far closer to their HQ. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
HellHound's Maps - Underdark and Beyond (13 Maps)
Top