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HellHound's Maps - Underdark and Beyond (13 Maps)
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<blockquote data-quote="HellHound" data-source="post: 3690954" data-attributes="member: 3397"><p>Is 2 years later too late to answer that question?</p><p></p><p>Goals for this map when I started:</p><p></p><p>- Location that can be used for 1 to 3 fights.</p><p>- Set up so these fights can overlap into each other easily, so it could become one huge running battle.</p><p>- Abandoned location where a group of drow archaeologists are looking for something</p><p></p><p>So, I settled on an old fortress of some kind that had a water supply, but where the water level had gone up in the distant past, making it so most of the old site is unusable because it is under a few feet of water.</p><p></p><p>However, because fighting in knee and waist deep water is no fun, a chunk of the location is above the waterline, and this will include some larger spaces to keep the encounters more interesting, whereas the semi-submerged portions are going to include a lot more 5 and 10 foot halls.</p><p></p><p>And of course, multiple levels. Because I love 3D battlefields.</p><p></p><p>- - -</p><p></p><p>So I started with the main entrance. Right off the bat I got the multiple level effect across by using a stone bridge over the entrance passage. To accent that the raised sections weren't the primary part of the fortress, I've made the stairs in that section a mix of man-made and natural formations.</p><p></p><p>People don't remember exactly who built it or when, but the whole thing stinks of rot and stagnant water ever since the water table moved up 8 feet and the two wells in the fort have overflowed to fill all the old living quarters. There are slime molds and other nasty stuff living there now, and most people just ignore it. Except now a team of Drow archaeologists have gone there to get a magic item long buried under the muck somewhere that the players also need.</p><p></p><p>And of course, to make it more fun, the Drow team is being hunted by a Cerebrelith. It's time to recreate the movie "Predator" in the underdark.</p></blockquote><p></p>
[QUOTE="HellHound, post: 3690954, member: 3397"] Is 2 years later too late to answer that question? Goals for this map when I started: - Location that can be used for 1 to 3 fights. - Set up so these fights can overlap into each other easily, so it could become one huge running battle. - Abandoned location where a group of drow archaeologists are looking for something So, I settled on an old fortress of some kind that had a water supply, but where the water level had gone up in the distant past, making it so most of the old site is unusable because it is under a few feet of water. However, because fighting in knee and waist deep water is no fun, a chunk of the location is above the waterline, and this will include some larger spaces to keep the encounters more interesting, whereas the semi-submerged portions are going to include a lot more 5 and 10 foot halls. And of course, multiple levels. Because I love 3D battlefields. - - - So I started with the main entrance. Right off the bat I got the multiple level effect across by using a stone bridge over the entrance passage. To accent that the raised sections weren't the primary part of the fortress, I've made the stairs in that section a mix of man-made and natural formations. People don't remember exactly who built it or when, but the whole thing stinks of rot and stagnant water ever since the water table moved up 8 feet and the two wells in the fort have overflowed to fill all the old living quarters. There are slime molds and other nasty stuff living there now, and most people just ignore it. Except now a team of Drow archaeologists have gone there to get a magic item long buried under the muck somewhere that the players also need. And of course, to make it more fun, the Drow team is being hunted by a Cerebrelith. It's time to recreate the movie "Predator" in the underdark. [/QUOTE]
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