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Hellish Rebuke Question
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<blockquote data-quote="Gunpowder" data-source="post: 4646435" data-attributes="member: 57702"><p>Well if he's trying to deal the automatic damage to one creature, he is not trying very hard to cheese it out. Since the ability lasts till the end of your next turn the warlock could. </p><p>turn 1 HR orc 1</p><p>turn 2 HR orc 2</p><p>action point: stab self. deal extra damage to both. </p><p></p><p>Yeah I also had this idea for my warlock but was considering how cheesy it was. Hurting yourself to hurt others seems to be a very warlocky thing to do, and it could be signs that your warlock has some psychological issues since he likes cutting himself (and let's face it, you're an infernal pact warlock. You have issues. Lots of issues)</p><p></p><p>On the balance side I was considering the self attack would take a standard action and be an auto crit. At level one even with no STR mod 4 damage will eat through most of his temp HP and hit real ones. The extra critical damage die magic weapons get might be scale the damage at higher levels. I do not know. I haven't crunched the numbers. </p><p>Personally, I like the idea but if it gets unbalancing either a. resolve the issue with the player out of game so he does not do it anymore or b. use the damage chart on page 42 to use find some numbers that make it less so.</p></blockquote><p></p>
[QUOTE="Gunpowder, post: 4646435, member: 57702"] Well if he's trying to deal the automatic damage to one creature, he is not trying very hard to cheese it out. Since the ability lasts till the end of your next turn the warlock could. turn 1 HR orc 1 turn 2 HR orc 2 action point: stab self. deal extra damage to both. Yeah I also had this idea for my warlock but was considering how cheesy it was. Hurting yourself to hurt others seems to be a very warlocky thing to do, and it could be signs that your warlock has some psychological issues since he likes cutting himself (and let's face it, you're an infernal pact warlock. You have issues. Lots of issues) On the balance side I was considering the self attack would take a standard action and be an auto crit. At level one even with no STR mod 4 damage will eat through most of his temp HP and hit real ones. The extra critical damage die magic weapons get might be scale the damage at higher levels. I do not know. I haven't crunched the numbers. Personally, I like the idea but if it gets unbalancing either a. resolve the issue with the player out of game so he does not do it anymore or b. use the damage chart on page 42 to use find some numbers that make it less so. [/QUOTE]
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