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<blockquote data-quote="kitcik" data-source="post: 5638065" data-attributes="member: 98256"><p>In 1E/2E, the DM had to set encounters based on his/her perceived strength of the characters vs. the monsters. You could somewhat look at hit dice / XP values and there were some guidelines, but it was a lot of mental work.</p><p> </p><p>3E/3.5 tries to give you a crutch in CR.</p><p> </p><p>However, CR has many issues, not least of which is the varying strength of the characters based on class and level of "optimization." There are so many customization levers a player can pull with respect to their character in 3E, that two "ninth level wizards" can vary greatly in power. This was not really true in 1E. Any two ninth level wizards were roughly equal (although of course, one could be played badly).</p><p> </p><p>This level of customization is REALLY fun as a player, but can be difficult for a DM.</p><p> </p><p>Just something to think about.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5638065, member: 98256"] In 1E/2E, the DM had to set encounters based on his/her perceived strength of the characters vs. the monsters. You could somewhat look at hit dice / XP values and there were some guidelines, but it was a lot of mental work. 3E/3.5 tries to give you a crutch in CR. However, CR has many issues, not least of which is the varying strength of the characters based on class and level of "optimization." There are so many customization levers a player can pull with respect to their character in 3E, that two "ninth level wizards" can vary greatly in power. This was not really true in 1E. Any two ninth level wizards were roughly equal (although of course, one could be played badly). This level of customization is REALLY fun as a player, but can be difficult for a DM. Just something to think about. [/QUOTE]
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