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<blockquote data-quote="CrimsonKing" data-source="post: 4162446" data-attributes="member: 60838"><p>Hey, Crimson fans. Most gamers I know get about as far as Rush and leave it at that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Out of everything I've seen, True20 looks like my best bet at the moment. The feel seems similar to the system I've had the most fun GMing (Alternity), and it looks like the one I'd have to do the least amount of house ruling. I can see why I saw some people saying they had no need for 4e, since true20 fits that niche. </p><p></p><p>The other systems you guys suggested looked more like settings in their own rights than anything else. Savage Worlds definitely is a keeper down the road, though. </p><p></p><p></p><p></p><p>This looks like it will have to be my biggest houserule. A big theme here will be the splintering of the local religion that has tied the two races that share the land, and the complications as the people (and my PCs) are forced to take sides in not only the civil war, but also the religious fractioning. Although, since the religion is based on Dragon gods, maybe having divine/arcane magic being similar isn't that bad of an idea. Hey, great idea, thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CrimsonKing, post: 4162446, member: 60838"] Hey, Crimson fans. Most gamers I know get about as far as Rush and leave it at that ;) Out of everything I've seen, True20 looks like my best bet at the moment. The feel seems similar to the system I've had the most fun GMing (Alternity), and it looks like the one I'd have to do the least amount of house ruling. I can see why I saw some people saying they had no need for 4e, since true20 fits that niche. The other systems you guys suggested looked more like settings in their own rights than anything else. Savage Worlds definitely is a keeper down the road, though. This looks like it will have to be my biggest houserule. A big theme here will be the splintering of the local religion that has tied the two races that share the land, and the complications as the people (and my PCs) are forced to take sides in not only the civil war, but also the religious fractioning. Although, since the religion is based on Dragon gods, maybe having divine/arcane magic being similar isn't that bad of an idea. Hey, great idea, thanks! ;) [/QUOTE]
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