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<blockquote data-quote="LotusBlossom" data-source="post: 4506025" data-attributes="member: 78402"><p>I think your on to something here. Define what a master can accomplish, what his bonus would be, and you have a top most cap for the system. If +20 is master level, then that could effectively give us 20+ levels for PCs (if using +1/2 per level + other bonuses & items, or lower levels if using more bonuses.) Of course, one could make post-master levels as well, for truly high level (epic) play, but I think we should shoot for a reasonable top-cap for normal play. NOTE: I'm not against some monsters being above master level (and certainly not gods) -- there are some things mere mortals just should not mess with, and in that part of the adventure, the PCs should strive for avoidance at all costs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>EDIT: Been thinking about the DC thing again. DC 1 is a given for everyone. DC 10 is easy if you have the time to take 10, else 50% chance if you have to roll. Joe farmer has a 5% chance to make DC 20, but Master Fred (+20 bonus) can always make it. Master Fred has a 5% for producing his master class sword with a DC 40 (maybe less if he puts in lots of time and using top grade materials for a bonus). I can image a DC 60 for better weapons being hit by a master if using mages for magical enchants, the best materials, only forged during periods of a full moon, etc.. This seems like a reasonable scale for DC type actions.</p><p></p><p>If a person gets a +5 for being skilled (using 4e as an example), then they would have a 75% chance to make DC 10 and 50% for DC 15, 25% for DC 20. Seems reasonable. And if the skill were tied to their level progression (and no other bonuses and using +1/2 per level), they would hit master class (+20) at level 30. Hmmm, seems a bit much to hit master class with no other bonuses. Maybe, if they really wanted it bad enough, they would also have purchased additional bonuses in the skill along the way. On second thought, maybe this isn't so bad; master class truly would be pinicle. Needs more thought.</p></blockquote><p></p>
[QUOTE="LotusBlossom, post: 4506025, member: 78402"] I think your on to something here. Define what a master can accomplish, what his bonus would be, and you have a top most cap for the system. If +20 is master level, then that could effectively give us 20+ levels for PCs (if using +1/2 per level + other bonuses & items, or lower levels if using more bonuses.) Of course, one could make post-master levels as well, for truly high level (epic) play, but I think we should shoot for a reasonable top-cap for normal play. NOTE: I'm not against some monsters being above master level (and certainly not gods) -- there are some things mere mortals just should not mess with, and in that part of the adventure, the PCs should strive for avoidance at all costs. :) EDIT: Been thinking about the DC thing again. DC 1 is a given for everyone. DC 10 is easy if you have the time to take 10, else 50% chance if you have to roll. Joe farmer has a 5% chance to make DC 20, but Master Fred (+20 bonus) can always make it. Master Fred has a 5% for producing his master class sword with a DC 40 (maybe less if he puts in lots of time and using top grade materials for a bonus). I can image a DC 60 for better weapons being hit by a master if using mages for magical enchants, the best materials, only forged during periods of a full moon, etc.. This seems like a reasonable scale for DC type actions. If a person gets a +5 for being skilled (using 4e as an example), then they would have a 75% chance to make DC 10 and 50% for DC 15, 25% for DC 20. Seems reasonable. And if the skill were tied to their level progression (and no other bonuses and using +1/2 per level), they would hit master class (+20) at level 30. Hmmm, seems a bit much to hit master class with no other bonuses. Maybe, if they really wanted it bad enough, they would also have purchased additional bonuses in the skill along the way. On second thought, maybe this isn't so bad; master class truly would be pinicle. Needs more thought. [/QUOTE]
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