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Towards 5E - An Advanced Ruleset
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<blockquote data-quote="Herremann the Wise" data-source="post: 4506661" data-attributes="member: 11300"><p>Just a quick note before I get to the crux of my point:</p><p>- I think the 1/2 level thing in 4E is mechanically sound, almost like a floating level that keeps everything synchronised as the party goes up levels. In terms of flavour though, I see a big disconnect. My niminy-piminy wizard who has never physically struck out at anything in his entire life gets a few levels and suddenly becomes a better fighter than the 1st level "hero" fighter, and better at avoiding blows (from this half class bonus to everything). This mechanic in fact was exactly the one I was thinking of when I said, "streamline for elegance, not to bash complexity into vague simplicity". In short, I think there are better (but slightly more complex) ways of dealing with this.</p><p></p><p>For the moment, the thing I see of benefit is standardizing DCs to a common scale - like the DCs on page 31 of the 3.5 DMG (and in fact, this seems to support the numbers of my exercise above). The weird thing is, 3.5 supplements seemed to get away from this standardizing - and I don't think it was ever made standard across all manner of DCs.</p><p></p><p><u>Addendum to the Core Mechanic DC Discussion</u></p><p>My question is, where do attribute scores fit in with this? Are they just the sacred cow upon its throne on the top left of the character sheet, or do they mean something once more. I'm talking scores here not modifiers by the way - modifiers seem to have overtaken the scores somewhat as the editions have progressed.</p><p></p><p>I think it would be interesting to link the score and modifier in to the standardized DC system. For example if you had a dexterity score of 15 [a high dexterity], would this make it interesting to say that raw dex checks of DC 15 or less, you can automatically succeed? What does this say about a DC of 15? Does it fit in better with the DC scale above than the take 10/modifier option of a DC of 12 [10 plus +2 dex modifier]?</p><p></p><p>I suppose one of the funny things for me is something like the Strength check to break down a door (and a DC of 15). Our strong dwarf (STR 15) compared to our weak wizard (STR 8). The Dwarf has a 40% chance of knocking the door down. Our wizard has a 25% chance. This is just out of whack. It seems that if you used the scores as an auto success for an equivalent or lower DC, then this would fall into line. The question becomes, how would the Dwarf attempt to achieve a door with a DC of 20?</p><p></p><p>Much to ponder.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4506661, member: 11300"] Just a quick note before I get to the crux of my point: - I think the 1/2 level thing in 4E is mechanically sound, almost like a floating level that keeps everything synchronised as the party goes up levels. In terms of flavour though, I see a big disconnect. My niminy-piminy wizard who has never physically struck out at anything in his entire life gets a few levels and suddenly becomes a better fighter than the 1st level "hero" fighter, and better at avoiding blows (from this half class bonus to everything). This mechanic in fact was exactly the one I was thinking of when I said, "streamline for elegance, not to bash complexity into vague simplicity". In short, I think there are better (but slightly more complex) ways of dealing with this. For the moment, the thing I see of benefit is standardizing DCs to a common scale - like the DCs on page 31 of the 3.5 DMG (and in fact, this seems to support the numbers of my exercise above). The weird thing is, 3.5 supplements seemed to get away from this standardizing - and I don't think it was ever made standard across all manner of DCs. [U]Addendum to the Core Mechanic DC Discussion[/U] My question is, where do attribute scores fit in with this? Are they just the sacred cow upon its throne on the top left of the character sheet, or do they mean something once more. I'm talking scores here not modifiers by the way - modifiers seem to have overtaken the scores somewhat as the editions have progressed. I think it would be interesting to link the score and modifier in to the standardized DC system. For example if you had a dexterity score of 15 [a high dexterity], would this make it interesting to say that raw dex checks of DC 15 or less, you can automatically succeed? What does this say about a DC of 15? Does it fit in better with the DC scale above than the take 10/modifier option of a DC of 12 [10 plus +2 dex modifier]? I suppose one of the funny things for me is something like the Strength check to break down a door (and a DC of 15). Our strong dwarf (STR 15) compared to our weak wizard (STR 8). The Dwarf has a 40% chance of knocking the door down. Our wizard has a 25% chance. This is just out of whack. It seems that if you used the scores as an auto success for an equivalent or lower DC, then this would fall into line. The question becomes, how would the Dwarf attempt to achieve a door with a DC of 20? Much to ponder. Best Regards Herremann the Wise [/QUOTE]
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