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Towards 5E - An Advanced Ruleset
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<blockquote data-quote="LotusBlossom" data-source="post: 4507354" data-attributes="member: 78402"><p>I like the +1/2 per level as well. Maybe we can limit the level bonuses to a set of core class/profession skills only. All the other secondary skills only carry the +5 bonus (or whatever) unless the PC 'buys' additional bonuses through feats or whatnot.</p><p></p><p></p><p></p><p>I don't have the 3.5 rule set, but standardizing the DCs sounds like a good goal.</p><p></p><p></p><p></p><p>The example above does seem out of whack. If we can crack this nut, it might be the base for a very good system. We might need a different scale to get it to work properly (d100 or Xd6 with X being one's strength bonus), but a d20 would be preferable, since it's used for everything else.</p><p></p><p>I think one problem may be that the average person has 10 STR, yet an average mundane task is DC 1. DC 20 is considered something very hard for the average person, but easy for a Master (+20). However, a STR of 15 in regular DnD using the bell curve is very strong, with 18 being Master class. Maybe the PC stats could be adjusted so that the average person has a STR 0, and the stat value is the bonus. Thus a DC 15 door would be easy for a STR 15 character (d20+15) but hard for the average STR 0 character (d20+0). A STR 20 character would truly be a master class strongman.</p><p></p><p>Not sure if I like this, but it does seem to fix the DC problem.</p></blockquote><p></p>
[QUOTE="LotusBlossom, post: 4507354, member: 78402"] I like the +1/2 per level as well. Maybe we can limit the level bonuses to a set of core class/profession skills only. All the other secondary skills only carry the +5 bonus (or whatever) unless the PC 'buys' additional bonuses through feats or whatnot. I don't have the 3.5 rule set, but standardizing the DCs sounds like a good goal. The example above does seem out of whack. If we can crack this nut, it might be the base for a very good system. We might need a different scale to get it to work properly (d100 or Xd6 with X being one's strength bonus), but a d20 would be preferable, since it's used for everything else. I think one problem may be that the average person has 10 STR, yet an average mundane task is DC 1. DC 20 is considered something very hard for the average person, but easy for a Master (+20). However, a STR of 15 in regular DnD using the bell curve is very strong, with 18 being Master class. Maybe the PC stats could be adjusted so that the average person has a STR 0, and the stat value is the bonus. Thus a DC 15 door would be easy for a STR 15 character (d20+15) but hard for the average STR 0 character (d20+0). A STR 20 character would truly be a master class strongman. Not sure if I like this, but it does seem to fix the DC problem. [/QUOTE]
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Towards 5E - An Advanced Ruleset
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