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Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8903035" data-attributes="member: 82106"><p>Oh, I actually AGREE with you, it is clearly possible to make RPGs that bear only a very passing resemblance to D&D and are undoubtedly free and clear. I mean, there is little doubt that Blades in the Dark, to name a random game, has even the smallest thing to fear in that regard. Apocalypse World, same thing, but then what about Dungeon World? Things are a bit more murky there... (though I personally tend to think that its use of the 6 canonical ability scores and aping of D&D classes isn't going to be enough to step over that line).</p><p></p><p>If they decide to fight, they will carefully choose whom to litigate against, presumably. Of course if they, say, got a decision that basically said "the classic 6 ability scores are a specific expression and fall under copyright" that would be a pretty clear indicator that any other D&D-like that uses 'classic 6' better stick to OGL or negotiate! Right?</p><p></p><p>Honestly, I have paid not a ton of attention to PF2, and so I am double triple not really able to meaningfully comment on it. If WotC chooses not to act against them in any way, yeah, that would make me more confident I could do whatever they do. Honestly, IMHO (which is worth not much) you'd have to go rather far beyond 6 classic ability scores to fall foul of copyright. Its just not clear how MUCH further, because certainly even PF2 has classes, levels, hit points, round-by-round combat, uses d20, has monster stat blocks, and probably overlaps in some other forms of terminology with D&D. Still, there have been some pretty close copies of Monopoly that apparently got away with it, so we might imagine so will we. We just don't KNOW. </p><p></p><p>I mean, look at this silliness with Google and Oracle! 70 years of industry reliance on the non-copyrightability of APIs and headers went 'poof' and they have made it stick!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8903035, member: 82106"] Oh, I actually AGREE with you, it is clearly possible to make RPGs that bear only a very passing resemblance to D&D and are undoubtedly free and clear. I mean, there is little doubt that Blades in the Dark, to name a random game, has even the smallest thing to fear in that regard. Apocalypse World, same thing, but then what about Dungeon World? Things are a bit more murky there... (though I personally tend to think that its use of the 6 canonical ability scores and aping of D&D classes isn't going to be enough to step over that line). If they decide to fight, they will carefully choose whom to litigate against, presumably. Of course if they, say, got a decision that basically said "the classic 6 ability scores are a specific expression and fall under copyright" that would be a pretty clear indicator that any other D&D-like that uses 'classic 6' better stick to OGL or negotiate! Right? Honestly, I have paid not a ton of attention to PF2, and so I am double triple not really able to meaningfully comment on it. If WotC chooses not to act against them in any way, yeah, that would make me more confident I could do whatever they do. Honestly, IMHO (which is worth not much) you'd have to go rather far beyond 6 classic ability scores to fall foul of copyright. Its just not clear how MUCH further, because certainly even PF2 has classes, levels, hit points, round-by-round combat, uses d20, has monster stat blocks, and probably overlaps in some other forms of terminology with D&D. Still, there have been some pretty close copies of Monopoly that apparently got away with it, so we might imagine so will we. We just don't KNOW. I mean, look at this silliness with Google and Oracle! 70 years of industry reliance on the non-copyrightability of APIs and headers went 'poof' and they have made it stick! [/QUOTE]
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Hello, I am lawyer with a PSA: almost everyone is wrong about the OGL and SRD. Clearing up confusion.
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