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Hello King x or this is your kingdom what do you do now.
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<blockquote data-quote="jasper" data-source="post: 270378" data-attributes="member: 277"><p>All right for you number crunchers and tacticians here a kingdom to play with.</p><p>Your purposes are to raise an army and infrastructures.</p><p>Later I will introduce your enemy.</p><p></p><p>Greetings Lord x we have to have words with you. And the words are the King is dead. Long live King x.</p><p>Your kingdom covers the states of Alabama, Mississippi, Tennessee, and Georgia.</p><p>The great mighty Mississippi is western border. Across the border are Orc kingdom and human Kingdom of Arkansas.</p><p>The south border is protected by Gulf of Mexico. However in your Great great grandfathers day, the state of Florida revolted under your uncle Swamp rat. So the Southeastern border adjoins the Kingdom of Florida. The eastern border adjoins the Kingdom of Atlantic. The northern border adjoins the Confederation of Canada and parts of Eastern Bloc.</p><p>We are not at war with any kingdom.</p><p>The Confederation of Canada has a border dispute with us over the city-state of Bowling Green. About every two years, we are at war with Canada. </p><p>We are at peace and have no disputes with Florida, Atlantic or Arkansas.</p><p></p><p>The orc raid monthly into Mississippi. They quick smash and grab raids. They avoid the metropolis of Orleans. Orleans is port city and supported by nearby towns.</p><p></p><p>River pirates exist on the Mississippi. And minor river pirates on all other major rivers.</p><p></p><p>The southern port metropolis Mobile is main port to our lands. River traffic allows access to the following Birmingham, Montgomery, and Nashville.</p><p>The state of Georgia has metropolis of Atlanta, cities of Augusta and Macon. Macon is a border city with Florida. Augusta is border city with the Kingdom of Atlantic.</p><p>The state of Alabama has the metropolis of Mobile, cities of Montgomery and Birmingham.</p><p>The state of Tennessee has the metropolis of Memphis, cities of Nashville and Knoxville.</p><p>The state of Mississippi has the metropolis of Orleans and the City of Jackson. All other cities/ towns/ etc either support the name cities or result in a null gain or loss in taxes, trade, manpower or material. </p><p></p><p>There is no standing army. You can call up half the warriors and militia from each named city for forty days at no cost.</p><p>All other classes must be paid a salary in accordance of the DMG.</p><p></p><p>Travel to the Montgomery your capital by fast courier is as follows</p><p>Memphis 8 days</p><p>Orleans 5 days Generally 1 leg is by fast ship to Mobile</p><p>Mobile 4 days</p><p>Birmingham 3 days</p><p>Nashville 7 days</p><p>Atlanta 4 days</p><p>Augusta 7 days</p><p>Macon 9 days No direct route to Montgomery.</p><p>Bad weather will doubled the time.</p><p>Regular travel is doubled. So a unit moving from Mobile to Montgomery under bad weather will take 16 days. The roads are only paved in cities and metropolises. All others are unpaved. Think the road of No Name City in Paint Your Wagon.</p><p></p><p>Income from taxes, duties, and other fundraisers generally are ten percent of total available gold piece limit.</p><p>Income from metropolis 125,000,000 @ 10 % = 12,500,000 * 4 = 50,000,000</p><p>Income from city 40,000,000 @ 10% = 4,000,000 * 7 = 28,000,000 </p><p>Total income 78,000,000 gp per year</p><p>Expenses Your Castles and lands Cost $ 25,000 for maintenance and replacement.</p><p>Political Gifts, bribes, for the capital Cost $20,000 </p><p>Your father’s Funeral cost $40,000 one time cost</p><p>Courts $50,000 advance on court cost.</p><p>Total GP spend $135,000</p><p>Except for me you seneschal all staff for all your castles, arm forces have been relieved of their duties until you rehire them. However the maintenance staff has been factored into the Castle and Land Cost but they only repair and replace as necessary. </p><p></p><p>All laws are null and void until proclaimed to be in affect by you. However $ 50,000 has be set aside for the running of the courts during the change over.</p><p></p><p>Traditionally all cities are responsible for policing and protecting their surrounding area.</p><p></p><p>Magic Items and Supplies</p><p>We have two types of Magic Stores in the realm. The supply magic shop is where spell casters get their material components. Magic brokers acquire and sell various magic items. Generally items, which cost under $1,000, are available 100 % of the time. The rest drop 10 % for every two thousand. Up to $21,000, which has 10% chance. Everything over $21,000 only has a 1% chance and the price is not firm.</p><p>Note if trying to buy in bulk the item decreases 1 % for each item. An example of this would 3 Cure Light wounds potions Cost under $1,000 Next 3 would only have 99% of being available. And law of supply and demand would come into effect.</p><p></p><p>All mundane supplies are available at cost from the PHB or DMG. However remember no city stockpiles only one item. In other words the village of hamlet with $25,000 total available will not be stocking 25,000 goats.</p><p>Exotic items have 40 % chance of being available. And not in any great numbers. </p><p></p><p>Treasury</p><p>100 days of rations</p><p>100 days regular food</p><p>100 long swords,</p><p>100 spears</p><p>50 long bows with 100 arrows each</p><p>100 sets of chain mail</p><p>100 small shields.</p><p>Your father’s +3 long sword,</p><p>Your grand father’s +2 shield</p><p>Your mother’s +1 chain shirt</p><p>Your grandmothers Boots of Speed.</p><p>Your crown, which gives +1 deflection bonus plus detects evil, truth, 3 times a day.</p><p>$77,865,000 gold pieces available.</p><p>The Alignment of your kingdom ranges from lawful good to lawful neutral. No evil churches are known to be operating in the open but common sense dictates that they are there.</p><p></p><p>The population in the last census was 79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf and 1% half-orc.</p><p></p><p>Do you have any questions?</p></blockquote><p></p>
[QUOTE="jasper, post: 270378, member: 277"] All right for you number crunchers and tacticians here a kingdom to play with. Your purposes are to raise an army and infrastructures. Later I will introduce your enemy. Greetings Lord x we have to have words with you. And the words are the King is dead. Long live King x. Your kingdom covers the states of Alabama, Mississippi, Tennessee, and Georgia. The great mighty Mississippi is western border. Across the border are Orc kingdom and human Kingdom of Arkansas. The south border is protected by Gulf of Mexico. However in your Great great grandfathers day, the state of Florida revolted under your uncle Swamp rat. So the Southeastern border adjoins the Kingdom of Florida. The eastern border adjoins the Kingdom of Atlantic. The northern border adjoins the Confederation of Canada and parts of Eastern Bloc. We are not at war with any kingdom. The Confederation of Canada has a border dispute with us over the city-state of Bowling Green. About every two years, we are at war with Canada. We are at peace and have no disputes with Florida, Atlantic or Arkansas. The orc raid monthly into Mississippi. They quick smash and grab raids. They avoid the metropolis of Orleans. Orleans is port city and supported by nearby towns. River pirates exist on the Mississippi. And minor river pirates on all other major rivers. The southern port metropolis Mobile is main port to our lands. River traffic allows access to the following Birmingham, Montgomery, and Nashville. The state of Georgia has metropolis of Atlanta, cities of Augusta and Macon. Macon is a border city with Florida. Augusta is border city with the Kingdom of Atlantic. The state of Alabama has the metropolis of Mobile, cities of Montgomery and Birmingham. The state of Tennessee has the metropolis of Memphis, cities of Nashville and Knoxville. The state of Mississippi has the metropolis of Orleans and the City of Jackson. All other cities/ towns/ etc either support the name cities or result in a null gain or loss in taxes, trade, manpower or material. There is no standing army. You can call up half the warriors and militia from each named city for forty days at no cost. All other classes must be paid a salary in accordance of the DMG. Travel to the Montgomery your capital by fast courier is as follows Memphis 8 days Orleans 5 days Generally 1 leg is by fast ship to Mobile Mobile 4 days Birmingham 3 days Nashville 7 days Atlanta 4 days Augusta 7 days Macon 9 days No direct route to Montgomery. Bad weather will doubled the time. Regular travel is doubled. So a unit moving from Mobile to Montgomery under bad weather will take 16 days. The roads are only paved in cities and metropolises. All others are unpaved. Think the road of No Name City in Paint Your Wagon. Income from taxes, duties, and other fundraisers generally are ten percent of total available gold piece limit. Income from metropolis 125,000,000 @ 10 % = 12,500,000 * 4 = 50,000,000 Income from city 40,000,000 @ 10% = 4,000,000 * 7 = 28,000,000 Total income 78,000,000 gp per year Expenses Your Castles and lands Cost $ 25,000 for maintenance and replacement. Political Gifts, bribes, for the capital Cost $20,000 Your father’s Funeral cost $40,000 one time cost Courts $50,000 advance on court cost. Total GP spend $135,000 Except for me you seneschal all staff for all your castles, arm forces have been relieved of their duties until you rehire them. However the maintenance staff has been factored into the Castle and Land Cost but they only repair and replace as necessary. All laws are null and void until proclaimed to be in affect by you. However $ 50,000 has be set aside for the running of the courts during the change over. Traditionally all cities are responsible for policing and protecting their surrounding area. Magic Items and Supplies We have two types of Magic Stores in the realm. The supply magic shop is where spell casters get their material components. Magic brokers acquire and sell various magic items. Generally items, which cost under $1,000, are available 100 % of the time. The rest drop 10 % for every two thousand. Up to $21,000, which has 10% chance. Everything over $21,000 only has a 1% chance and the price is not firm. Note if trying to buy in bulk the item decreases 1 % for each item. An example of this would 3 Cure Light wounds potions Cost under $1,000 Next 3 would only have 99% of being available. And law of supply and demand would come into effect. All mundane supplies are available at cost from the PHB or DMG. However remember no city stockpiles only one item. In other words the village of hamlet with $25,000 total available will not be stocking 25,000 goats. Exotic items have 40 % chance of being available. And not in any great numbers. Treasury 100 days of rations 100 days regular food 100 long swords, 100 spears 50 long bows with 100 arrows each 100 sets of chain mail 100 small shields. Your father’s +3 long sword, Your grand father’s +2 shield Your mother’s +1 chain shirt Your grandmothers Boots of Speed. Your crown, which gives +1 deflection bonus plus detects evil, truth, 3 times a day. $77,865,000 gold pieces available. The Alignment of your kingdom ranges from lawful good to lawful neutral. No evil churches are known to be operating in the open but common sense dictates that they are there. The population in the last census was 79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf and 1% half-orc. Do you have any questions? [/QUOTE]
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