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Hello - new player character advice
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<blockquote data-quote="patwil" data-source="post: 7112047" data-attributes="member: 6877673"><p>Hello and welcome to DnD. I hope you will really enjoy it. Since you asked for advice, I will try my best, but please remember this is just my opinion and how you play your character is what in the end makes you happy and not some guy you'll never meet on the internet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---- <span style="color: #222222"><span style="font-family: 'Verdana'">High ElfFighter (Noble)</span></span></p><p></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Strength 16</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Dexterity 20</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Constitution 14</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Intelligence 14</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Wisdom 11</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Charisma 8</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">(80 points tostart with, same as my pregenerated Dwarf fighter. I wanted the Elf to be smarter than most somore in intelligence, less in constitution)</span></span>---</p><p></p><p>As has been said before these stats are high. You can have a lot of fun when your character can't easily overcome every obstacle. However as a party member I find the biggest drawback to multiple high stats is it doesn't allow others their moment to shine. Even if other characters in the party all have high stats you can provide lots of good role playing with low stats. I once played a fighter with an Int of 8 who always came up with good tactics in battle, but often forgot one crucial element. </p><p></p><p>(Examples: attacked by horde of tiny spiders, so dropped to the floor and started rolling to squish them, which would have worked except he "forgot" he was in an ice tunnel that sloped downwards. He nearly took out the whole party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Next attacked by golems, happens to remember his grandmother saying that salt would disrupt their magic and kill them so he convinced some party members to throw salt on them. When confronted on why it didn't work after the battle his response was "she never said how long it would take") - low stats can be a lot of fun.</p><p></p><p>That being said, my advice would be to choose - will you be strong or dexterous? Your back story seems to lean towards Dexterity as the primary stat so I would drop strength to 10 or 12. </p><p></p><p>----<span style="color: #222222"><span style="font-family: 'Verdana'">Duelist</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Blade Ward Cantrip</span></span></p><p><span style="color: #222222"><span style="font-family: 'Verdana'">Proficiencies: Acrobatics, Athletics, History, Perception. Also Intimidation (with Advantage) andPersuasion (with Disadvantage) with DM’s approval, as the Elf has a hideous self-inflictednon-healing facial scar that is part of her back story. </span></span>----</p><p></p><p>Duelist is good as you will help your party by being the damage dealer. I would honestly suggest changing your cantrip as you will not get a lot of use out of it as you can't cast it and attack the same round. If you want to concentrate on damage I'd choose firebolt or ray of frost but if you want to be out of combat helpful mage hand can be excellent.</p><p></p><p></p><p>----<span style="color: #222222"><span style="font-family: 'Verdana'">The characterconcept is that she will normally be using rapier and shield, but eventuallywill pick up the Great Weapon feat (-5/+10) at 6[SUP]th[/SUP] level and whenangry will fight with a two handed sword. She will not use the two handed sword except when angry, and then willonly go -5/+10, never regular attacks.</span></span>----</p><p></p><p>Quirks like these can be wonderful in group settings as you go psycho and start wailing on your opponents. Your party members start calling you Hulk or Banner and telling opponents "don't make him angry. You wouldn't like him when he is angry."</p><p></p><p>That being said I would find this hard to incorporate into your role-playing. You're jumping all around, running around the battle (your DM has already said you have to drop your bow and pack, so I'd assume you'd have to drop your 2 handed sword) - now you get angry, run back across the battlefield to pick up your weapon (if someone hasn't stolen it by then) and run back to attack all as a "I get so pissed I lost control" role playing idea.</p><p></p><p>I would suggest the feat Savage Attacker - where you get angry and can do more damage, but then pull it back in control. Maybe you play it like Mace Windu Vaapad style where you use your opponents aggression against them.</p><p></p><p></p><p>----<span style="color: #222222"><span style="font-family: 'Verdana'">Thoughts? I’m more sure of myself in the characterconcept (all sorts of weird and cool role playing elements planned out), but wantto check on the character performance, individually and for the team.</span></span>----</p><p></p><p>Your character concept is cool and your focus on damage dealing will certainly help your party to survive. As I've outlined above, I would change a few things if I was playing the character, but it in no way needs it - as I hope I made clear, your character is yours and as long as you and your party are having fun, then you've made a good character.</p><p></p><p></p><p>Sent from my iPad using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="patwil, post: 7112047, member: 6877673"] Hello and welcome to DnD. I hope you will really enjoy it. Since you asked for advice, I will try my best, but please remember this is just my opinion and how you play your character is what in the end makes you happy and not some guy you'll never meet on the internet. :) ---- [COLOR=#222222][FONT=Verdana]High ElfFighter (Noble)[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Strength 16[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Dexterity 20[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Constitution 14[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Intelligence 14[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Wisdom 11[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Charisma 8[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana](80 points tostart with, same as my pregenerated Dwarf fighter. I wanted the Elf to be smarter than most somore in intelligence, less in constitution)[/FONT][/COLOR]--- As has been said before these stats are high. You can have a lot of fun when your character can't easily overcome every obstacle. However as a party member I find the biggest drawback to multiple high stats is it doesn't allow others their moment to shine. Even if other characters in the party all have high stats you can provide lots of good role playing with low stats. I once played a fighter with an Int of 8 who always came up with good tactics in battle, but often forgot one crucial element. (Examples: attacked by horde of tiny spiders, so dropped to the floor and started rolling to squish them, which would have worked except he "forgot" he was in an ice tunnel that sloped downwards. He nearly took out the whole party :). Next attacked by golems, happens to remember his grandmother saying that salt would disrupt their magic and kill them so he convinced some party members to throw salt on them. When confronted on why it didn't work after the battle his response was "she never said how long it would take") - low stats can be a lot of fun. That being said, my advice would be to choose - will you be strong or dexterous? Your back story seems to lean towards Dexterity as the primary stat so I would drop strength to 10 or 12. ----[COLOR=#222222][FONT=Verdana]Duelist[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Blade Ward Cantrip[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana]Proficiencies: Acrobatics, Athletics, History, Perception. Also Intimidation (with Advantage) andPersuasion (with Disadvantage) with DM’s approval, as the Elf has a hideous self-inflictednon-healing facial scar that is part of her back story. [/FONT][/COLOR]---- Duelist is good as you will help your party by being the damage dealer. I would honestly suggest changing your cantrip as you will not get a lot of use out of it as you can't cast it and attack the same round. If you want to concentrate on damage I'd choose firebolt or ray of frost but if you want to be out of combat helpful mage hand can be excellent. ----[COLOR=#222222][FONT=Verdana]The characterconcept is that she will normally be using rapier and shield, but eventuallywill pick up the Great Weapon feat (-5/+10) at 6[SUP]th[/SUP] level and whenangry will fight with a two handed sword. She will not use the two handed sword except when angry, and then willonly go -5/+10, never regular attacks.[/FONT][/COLOR]---- Quirks like these can be wonderful in group settings as you go psycho and start wailing on your opponents. Your party members start calling you Hulk or Banner and telling opponents "don't make him angry. You wouldn't like him when he is angry." That being said I would find this hard to incorporate into your role-playing. You're jumping all around, running around the battle (your DM has already said you have to drop your bow and pack, so I'd assume you'd have to drop your 2 handed sword) - now you get angry, run back across the battlefield to pick up your weapon (if someone hasn't stolen it by then) and run back to attack all as a "I get so pissed I lost control" role playing idea. I would suggest the feat Savage Attacker - where you get angry and can do more damage, but then pull it back in control. Maybe you play it like Mace Windu Vaapad style where you use your opponents aggression against them. ----[COLOR=#222222][FONT=Verdana]Thoughts? I’m more sure of myself in the characterconcept (all sorts of weird and cool role playing elements planned out), but wantto check on the character performance, individually and for the team.[/FONT][/COLOR]---- Your character concept is cool and your focus on damage dealing will certainly help your party to survive. As I've outlined above, I would change a few things if I was playing the character, but it in no way needs it - as I hope I made clear, your character is yours and as long as you and your party are having fun, then you've made a good character. Sent from my iPad using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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