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Hello - new player character advice
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<blockquote data-quote="Toledo" data-source="post: 7112132" data-attributes="member: 6881873"><p>Thanks, I appreciate the feedback.</p><p></p><p>The GM is okay with my stats - it seems like we roll play for about 2/3 the session, and fight about 1/3. I think the GM prefers a bit more power all around - "Okay guys, this is a higher CR beast with AC 20 monster, and you're only second or third level, but I'm going to let it start off finishing off a wounded level 3 guy before it starts going for you. You'll have one free round." Or his rogue NPC double hand crossbow dwarf who was pumping out an insane amount of damage.</p><p></p><p>The strength was intentionally set so that I could long jump a lot and high jump 6' for future acrobatics. I foresee her dropping all her gear except the two handed sword and summersaulting with (and over) the sword in two hands held parallel to the ground surface when in angry 110 pound female elf mode.</p><p></p><p>The cantrip is locked in for better or worse. I wasn't sure how frequently I'd need to be in the blade ward/parry mode to be a damage absorption fighter.</p><p></p><p>The Savage Attacker looked ...weak for the lack of better term. I like roll playing but I've also got 75% of a power gamer in me. One less AC due to breastplate is okay, but a wasted feat is too much.</p><p></p><p>The roll playing aspect is the best though - I've already got the local sheriff disliking my slightly snooty and glehigh elf noble.</p><p></p><p></p><p></p><p>That is a great point about the other half of great weapon fighting, I'll be able to use the first half with a rapier.</p><p></p><p>Can the Lucky be used for anything, even stabilizing yourself with 0 hit points? I knew it had to be good, as our cleric took it with his first level feat.</p></blockquote><p></p>
[QUOTE="Toledo, post: 7112132, member: 6881873"] Thanks, I appreciate the feedback. The GM is okay with my stats - it seems like we roll play for about 2/3 the session, and fight about 1/3. I think the GM prefers a bit more power all around - "Okay guys, this is a higher CR beast with AC 20 monster, and you're only second or third level, but I'm going to let it start off finishing off a wounded level 3 guy before it starts going for you. You'll have one free round." Or his rogue NPC double hand crossbow dwarf who was pumping out an insane amount of damage. The strength was intentionally set so that I could long jump a lot and high jump 6' for future acrobatics. I foresee her dropping all her gear except the two handed sword and summersaulting with (and over) the sword in two hands held parallel to the ground surface when in angry 110 pound female elf mode. The cantrip is locked in for better or worse. I wasn't sure how frequently I'd need to be in the blade ward/parry mode to be a damage absorption fighter. The Savage Attacker looked ...weak for the lack of better term. I like roll playing but I've also got 75% of a power gamer in me. One less AC due to breastplate is okay, but a wasted feat is too much. The roll playing aspect is the best though - I've already got the local sheriff disliking my slightly snooty and glehigh elf noble. That is a great point about the other half of great weapon fighting, I'll be able to use the first half with a rapier. Can the Lucky be used for anything, even stabilizing yourself with 0 hit points? I knew it had to be good, as our cleric took it with his first level feat. [/QUOTE]
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