Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Helm of Opposite Alignment ... Think "A Clockwork Orange"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="taferial" data-source="post: 3658904" data-attributes="member: 41867"><p>Just to add my thoughts to an intresting thread...</p><p></p><p>Prety much evryone has had a base thought at one time or another, the urge to harm in some way an object of frustraition/ anger/ fear and so on, the diference is most of us dont act on these impulses. </p><p></p><p>Likewise, as gm's and players, we have all planed out revenge plots and macivelian plans to entertain and amuse. We dont, however, enact them in the real world to see if we are as clever as we think we are.</p><p></p><p>The people heading into incarceration (in this example at least) have had these thoughts and impulses and have acted on them. </p><p></p><p>If you reverse these individuals alignment, arnt you more likely to end up with people willing to enact hidious things in the name of good instead? </p><p></p><p>The chaotic evil mastermind with a passion for torture would most likely become the lawful good member of the secret police with the absolute conviction that pain is a soul cleanser and the only way to guarantee someones guilt or innocence.</p><p></p><p>The lawful evil assassin becomes the Chaotic good vigilantie, stalking the streets strikeing down whoever is breaking the law without thought to scale. An assassin deals with absolutes, theres unlikely to be any diference in his/ her opinion between a shoplifter and a murderer.</p><p></p><p>This is just my opinion of course, but this type of re-habilitation wont stop these characters commiting atrocities, but just change their reasons for them.</p><p></p><p>As a GM I have used this type of idea to create some truely nasty villians, villians who are so fanatical about the greater good that it clouds their judgement and poisions their actions.</p><p></p><p>As a player ive made some realy fun characters that have suprised me and have shown better character development and better rounded personalities than the more traditional characters I have made.</p><p></p><p>Obviously, all this is coloured by my own world wiew, so I give you some other peoples examples - The Stainless steel rat (and wife), Dexter the serial killer forensics guy, Snake Pliskin, robocop two (and one kinda), thinking about it, the list of reformed vilians into anti heros is kinda extensive.</p></blockquote><p></p>
[QUOTE="taferial, post: 3658904, member: 41867"] Just to add my thoughts to an intresting thread... Prety much evryone has had a base thought at one time or another, the urge to harm in some way an object of frustraition/ anger/ fear and so on, the diference is most of us dont act on these impulses. Likewise, as gm's and players, we have all planed out revenge plots and macivelian plans to entertain and amuse. We dont, however, enact them in the real world to see if we are as clever as we think we are. The people heading into incarceration (in this example at least) have had these thoughts and impulses and have acted on them. If you reverse these individuals alignment, arnt you more likely to end up with people willing to enact hidious things in the name of good instead? The chaotic evil mastermind with a passion for torture would most likely become the lawful good member of the secret police with the absolute conviction that pain is a soul cleanser and the only way to guarantee someones guilt or innocence. The lawful evil assassin becomes the Chaotic good vigilantie, stalking the streets strikeing down whoever is breaking the law without thought to scale. An assassin deals with absolutes, theres unlikely to be any diference in his/ her opinion between a shoplifter and a murderer. This is just my opinion of course, but this type of re-habilitation wont stop these characters commiting atrocities, but just change their reasons for them. As a GM I have used this type of idea to create some truely nasty villians, villians who are so fanatical about the greater good that it clouds their judgement and poisions their actions. As a player ive made some realy fun characters that have suprised me and have shown better character development and better rounded personalities than the more traditional characters I have made. Obviously, all this is coloured by my own world wiew, so I give you some other peoples examples - The Stainless steel rat (and wife), Dexter the serial killer forensics guy, Snake Pliskin, robocop two (and one kinda), thinking about it, the list of reformed vilians into anti heros is kinda extensive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Helm of Opposite Alignment ... Think "A Clockwork Orange"
Top