Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Helm of Opposite Alignment ... Think "A Clockwork Orange"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3662136" data-attributes="member: 4937"><p>I think this is the crux of our disagreement, and if we continued to argue on different topics we'd probably find this one behind most of our disagreements.</p><p></p><p>I think motive and intent can change the moral value of the actual individual action at hand only if that action is morally nuetral. If the action isn't morally nuetral, then all the good intentions you may have don't make it good. Actions with inherent moral qualities aren't transformed by what we think about them or what we were trying to do when we did them.</p><p></p><p>That is not to say that some thing which are morally neutral might not more easily slip one way or the other. We might want to excercise more caution with regard to some things as to others because of thier capacity for harm when done waywardly, carelessly, or whatever. But being dangerous isn't the same as being evil. </p><p></p><p>"And you to are dangerous in your own way Gimli Gloin's son. You are beset by dangers." - LotR (from memory)</p><p></p><p></p><p></p><p>I think that this is the strongest argument you've advanced so far, and I'll have to think about it before preparing a full response. To begin with, it seems to me that there might be many things absent from a world where there was no evil, which in the context of a world with evil we would want to say are morally good. For example, in a world without fatigue, what is the need for rest? In a world without pain, there would be no healing either for no reason but that we would lack the need. You argued that healing taken by itself is inherently good, but its missing from our completely good world. We would also no know grief, and being grieved is bad but surely grief is good. There would be no repentence, for needing to repent is bad, but surely repentence is good. Likewise, we would not need to oppose evil, for surely evil wouldn't be in a world of perfect good, but isn't opposing evil good?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3662136, member: 4937"] I think this is the crux of our disagreement, and if we continued to argue on different topics we'd probably find this one behind most of our disagreements. I think motive and intent can change the moral value of the actual individual action at hand only if that action is morally nuetral. If the action isn't morally nuetral, then all the good intentions you may have don't make it good. Actions with inherent moral qualities aren't transformed by what we think about them or what we were trying to do when we did them. That is not to say that some thing which are morally neutral might not more easily slip one way or the other. We might want to excercise more caution with regard to some things as to others because of thier capacity for harm when done waywardly, carelessly, or whatever. But being dangerous isn't the same as being evil. "And you to are dangerous in your own way Gimli Gloin's son. You are beset by dangers." - LotR (from memory) I think that this is the strongest argument you've advanced so far, and I'll have to think about it before preparing a full response. To begin with, it seems to me that there might be many things absent from a world where there was no evil, which in the context of a world with evil we would want to say are morally good. For example, in a world without fatigue, what is the need for rest? In a world without pain, there would be no healing either for no reason but that we would lack the need. You argued that healing taken by itself is inherently good, but its missing from our completely good world. We would also no know grief, and being grieved is bad but surely grief is good. There would be no repentence, for needing to repent is bad, but surely repentence is good. Likewise, we would not need to oppose evil, for surely evil wouldn't be in a world of perfect good, but isn't opposing evil good? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Helm of Opposite Alignment ... Think "A Clockwork Orange"
Top