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Helmed Horror's Elemental Greatsword: stats are?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5120856" data-attributes="member: 82106"><p>I don't think there's anything wrong with the DM deciding the sword is magical, he'll just have to cook up exactly what it is. It could easily be something like a +2 bastard sword with a daily power that lets you do +1d10 damage of an elemental type of your choice for instance. That's more powerful than a Flaming Sword would be but its not way out of line or anything. Maybe the origin of the sword will become some sort of plot hook too. It could easily turn into a fun item.</p><p></p><p>The trick with 4e is to run with things. The book does spell out things fairly precisely but that is more for the benefit of the DM and gives him a lot of freedom to work things and not be overly constrained by details of the rules. He could consider the sword mundane, or magical to whatever degree works for the story. 3.x got a little TOO precise in the way it spelled out how everything worked sometimes. It tended to make things seem consistent but that was a two-edged sword that often worked against the DM and tended to reduce things a bit too much to specific rules. 4e can hold more surprises since you really cannot ever know what monsters are capable of for instance until you run into them and find out.</p><p></p><p>It can take a bit of getting used to.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5120856, member: 82106"] I don't think there's anything wrong with the DM deciding the sword is magical, he'll just have to cook up exactly what it is. It could easily be something like a +2 bastard sword with a daily power that lets you do +1d10 damage of an elemental type of your choice for instance. That's more powerful than a Flaming Sword would be but its not way out of line or anything. Maybe the origin of the sword will become some sort of plot hook too. It could easily turn into a fun item. The trick with 4e is to run with things. The book does spell out things fairly precisely but that is more for the benefit of the DM and gives him a lot of freedom to work things and not be overly constrained by details of the rules. He could consider the sword mundane, or magical to whatever degree works for the story. 3.x got a little TOO precise in the way it spelled out how everything worked sometimes. It tended to make things seem consistent but that was a two-edged sword that often worked against the DM and tended to reduce things a bit too much to specific rules. 4e can hold more surprises since you really cannot ever know what monsters are capable of for instance until you run into them and find out. It can take a bit of getting used to. [/QUOTE]
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Helmed Horror's Elemental Greatsword: stats are?
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