Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helmets and Armor Fortification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CombatWombat51" data-source="post: 1331767" data-attributes="member: 10473"><p>I think helmets should be more important (read: makes SOME difference) in combat. I was thinking that they could be incorporated into the game as good ol' mundane armor. Say, a couple different degrees of helmets, like a skull cap, chain coif, great helm, etc. A helmet wouldn't add AC, but it would add to your AC against critical confirmations. Of course, every character would start wearing a helmet, so a drawback would be in order. I think a penalty to Listen, Spot, and maybe Initiative checks. The amount of the penalty would scale with the amount of protection that the helmet provided. So a skull cap probably wouldn't provide any penalties, but would only give +1 or +2 to AC vs. crits. A full helm would give +4 or +6 (I'm just throwing numbers out there), but would impose -6 or so to Spot and Listen, and maybe a -2 to Initiative. Like I said, I'm just throwing numbers out there. Come to think of it, a penalty to Initiative probably isn't a great idea, since the penalties to Spot and Listen would make it more likely that the character would be surprised.</p><p></p><p>Armor of <em>fortification</em> is certainly cool, but I don't like the mechanic. I was thinking that instead of using a flat percentage roll to negate criticals, <em>fortification</em> could give a bonus to the wearer's AC against critical confirmation rolls. I don't have any specific numbers in mind, but something like +3 for <em>light fortification</em>, +6 for <em>moderate</em>, and +9 for <em>heavy</em>. To me, it seems like it's more in the spirit of opposed rolls and using existing mechanics than the d100. Using that flat percent chance reminds me too much of 1E/2E thief skills; success has nothing to do with your opposition.</p><p></p><p>Any thoughts? Good idea, terrible, scrap it?</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1331767, member: 10473"] I think helmets should be more important (read: makes SOME difference) in combat. I was thinking that they could be incorporated into the game as good ol' mundane armor. Say, a couple different degrees of helmets, like a skull cap, chain coif, great helm, etc. A helmet wouldn't add AC, but it would add to your AC against critical confirmations. Of course, every character would start wearing a helmet, so a drawback would be in order. I think a penalty to Listen, Spot, and maybe Initiative checks. The amount of the penalty would scale with the amount of protection that the helmet provided. So a skull cap probably wouldn't provide any penalties, but would only give +1 or +2 to AC vs. crits. A full helm would give +4 or +6 (I'm just throwing numbers out there), but would impose -6 or so to Spot and Listen, and maybe a -2 to Initiative. Like I said, I'm just throwing numbers out there. Come to think of it, a penalty to Initiative probably isn't a great idea, since the penalties to Spot and Listen would make it more likely that the character would be surprised. Armor of [i]fortification[/i] is certainly cool, but I don't like the mechanic. I was thinking that instead of using a flat percentage roll to negate criticals, [i]fortification[/i] could give a bonus to the wearer's AC against critical confirmation rolls. I don't have any specific numbers in mind, but something like +3 for [i]light fortification[/i], +6 for [i]moderate[/i], and +9 for [i]heavy[/i]. To me, it seems like it's more in the spirit of opposed rolls and using existing mechanics than the d100. Using that flat percent chance reminds me too much of 1E/2E thief skills; success has nothing to do with your opposition. Any thoughts? Good idea, terrible, scrap it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helmets and Armor Fortification
Top