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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helmets and Armor Fortification
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<blockquote data-quote="CombatWombat51" data-source="post: 1332169" data-attributes="member: 10473"><p>Here's a more final version, at least of helmets.</p><p></p><p><strong><u>Helmets</u></strong></p><p>Headgear is a part of a combatants basic protection that protects him against deadly blows. However, not all characters will want to wear a helm because they can impede hearing, vision, and don’t make for a friendly face.</p><p> A helmet gives a bonus to armor class against critical confirmation rolls. Helmets are classified as light, medium, or heavy, just as with armor, and they require the same feats to be proficient. A character who wears a helm without the appropriate feat suffers double the listed penalties to Listen and Spot checks and only gets half the listed bonus against critical confirmation rolls.</p><p> <strong>Donning and Removing Helmets:</strong> Donning a helmet is a standard action, except for a full helm, which takes a full round action. Removing a helmet is a move action, except for a full helm, which is a standard action.</p><p></p><p><strong>Skullcap</strong></p><p>A skullcap sits on top of the head, and is held on by a strap around the chin. They provide minimal protection, but they have the advantage of not blocking the wearer’s face.</p><p></p><p><strong>Coif</strong></p><p>A coif is a chain mail hood with padding underneath. Unlike other helmets, a coif can be worn at the same time as another piece of headgear. Only the greatest of the penalties and bonuses of the two helmets apply, except in the case of a skullcap, where the effects of both helmets stack.</p><p></p><p><strong>Open-Face Helmet</strong></p><p>These helmets protect the wearer’s head, save for the face. The wearer is well-protected, and still has a commanding view of the battlefield.</p><p></p><p><strong>Visored Helmet</strong></p><p>Visored helms are very similar to open-faced helms, except for a visor which protects the wearer’s face. Raising the visor is a move action, as is lowering it. When the visor is raised, the helm is treated identically to an open-faced helm. Visored helms are built with heavier armors in mind, so a character that wears a visored helmet with light or no armor is treated as unproficient.</p><p></p><p><strong>Full Helmet</strong></p><p>Full helmets provide the greatest protection out of any piece of headgear. They are one solid piece, and completely shield the wearer’s head from attacks. Full helms are built with heavier armors in mind, so a character that wears a full helmet with light or no armor is treated as unproficient.</p><p></p><p>[code]</p><p>[B]Helmet Proficiency Cost Bonus Spot Listen Weight[/B]</p><p>Skullcap Light 5 gp +1 -0 -1 2 lbs</p><p>Coif Medium 20 gp +2 -0 -3 4 lbs</p><p>Open Helm Medium 25 gp +3 -2 -3 5 lbs</p><p>Visored Helm Heavy 40 gp +5 -4 -4 6 lbs </p><p>Full Helmet Heavy 70 gp +6 -4 -5 7 lbs</p><p>[/code]</p><p></p><p>Feedback is extra welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1332169, member: 10473"] Here's a more final version, at least of helmets. [B][U]Helmets[/U][/B] Headgear is a part of a combatants basic protection that protects him against deadly blows. However, not all characters will want to wear a helm because they can impede hearing, vision, and don’t make for a friendly face. A helmet gives a bonus to armor class against critical confirmation rolls. Helmets are classified as light, medium, or heavy, just as with armor, and they require the same feats to be proficient. A character who wears a helm without the appropriate feat suffers double the listed penalties to Listen and Spot checks and only gets half the listed bonus against critical confirmation rolls. [B]Donning and Removing Helmets:[/B] Donning a helmet is a standard action, except for a full helm, which takes a full round action. Removing a helmet is a move action, except for a full helm, which is a standard action. [B]Skullcap[/B] A skullcap sits on top of the head, and is held on by a strap around the chin. They provide minimal protection, but they have the advantage of not blocking the wearer’s face. [B]Coif[/B] A coif is a chain mail hood with padding underneath. Unlike other helmets, a coif can be worn at the same time as another piece of headgear. Only the greatest of the penalties and bonuses of the two helmets apply, except in the case of a skullcap, where the effects of both helmets stack. [B]Open-Face Helmet[/B] These helmets protect the wearer’s head, save for the face. The wearer is well-protected, and still has a commanding view of the battlefield. [B]Visored Helmet[/B] Visored helms are very similar to open-faced helms, except for a visor which protects the wearer’s face. Raising the visor is a move action, as is lowering it. When the visor is raised, the helm is treated identically to an open-faced helm. Visored helms are built with heavier armors in mind, so a character that wears a visored helmet with light or no armor is treated as unproficient. [B]Full Helmet[/B] Full helmets provide the greatest protection out of any piece of headgear. They are one solid piece, and completely shield the wearer’s head from attacks. Full helms are built with heavier armors in mind, so a character that wears a full helmet with light or no armor is treated as unproficient. [code] [B]Helmet Proficiency Cost Bonus Spot Listen Weight[/B] Skullcap Light 5 gp +1 -0 -1 2 lbs Coif Medium 20 gp +2 -0 -3 4 lbs Open Helm Medium 25 gp +3 -2 -3 5 lbs Visored Helm Heavy 40 gp +5 -4 -4 6 lbs Full Helmet Heavy 70 gp +6 -4 -5 7 lbs [/code] Feedback is extra welcome! :D [/QUOTE]
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