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General Tabletop Discussion
*TTRPGs General
Helmets: Under-Used but Over-Important
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<blockquote data-quote="GMMichael" data-source="post: 8128883" data-attributes="member: 6685730"><p>So true. I mean, haven't we all seen Gerard Butler in 300?</p><p></p><p></p><p>You're right: the shield-or-no-shield trade-off is pretty obvious. Being less obvious doesn't reduce the importance of the helmet-choice, though. I suspect that many designers who can see the clear shield-choice just haven't been hit in the head before. If they had, the helmet-choice would be obvious too.</p><p></p><p>There's a reason [USER=6998052]@Jd Smith1[/USER] uses double damage for head shots. It's the single-best place to hit your opponent. An arm can take a scratch. An eye - not so much. Even if a game doesn't use hit location, the head is so important that it merits a special rule. . . right?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8128883, member: 6685730"] So true. I mean, haven't we all seen Gerard Butler in 300? You're right: the shield-or-no-shield trade-off is pretty obvious. Being less obvious doesn't reduce the importance of the helmet-choice, though. I suspect that many designers who can see the clear shield-choice just haven't been hit in the head before. If they had, the helmet-choice would be obvious too. There's a reason [USER=6998052]@Jd Smith1[/USER] uses double damage for head shots. It's the single-best place to hit your opponent. An arm can take a scratch. An eye - not so much. Even if a game doesn't use hit location, the head is so important that it merits a special rule. . . right? [/QUOTE]
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Helmets: Under-Used but Over-Important
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