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General Tabletop Discussion
*TTRPGs General
Helmets: Under-Used but Over-Important
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<blockquote data-quote="Bilharzia" data-source="post: 8132235" data-attributes="member: 6970322"><p>I get it, but I think this is absolutely and clearly wrong, why connect the two in the first place? As I've said, shields are a specialised type of weapon, armour is almost always a type of specialised clothing(!), including helmets. The point about shields is that you take action with them when you are using them, unfortunately most (all?) f20 games do not model this at all. I understand PF2 does actually have actions which make use of shields but not entirely in a reactive way, f20 games don't use an attack Vs parry action in the way BRP games do.</p><p></p><p>What doesn't make sense is the idea that you are taking some kind of tactical action with a helmet, in an equivalent way that you might do with a shield. This is a bizarre notion.</p><p></p><p></p><p>Haha, yeah which is why I said "compared to other weapons" which is why I italicised it, and which of course you've ignored to straw man it.</p><p>No, I haven't ignored the passive effect of shields, I just didn't mention that property clearly in that last post.</p><p></p><p>I am using the term 'parry' to include most of what you are talking about with 'blocking', in my terms and game system active parries of any kind are called 'parries', whereas explicit passive blocking is called a Passive Block, I can see why you got confused by this since I didn't call it out, my bad. I'm interested in what HEMA and SCA get up to, but they typically cover a very narrow range of periods and weapons, so I don't particularly care about the terms they use since they are very particular to the periods and cultures they are concerned with.</p><p></p><p></p><p></p><p>Helmets are the most important armour piece you might wear, I said that in my first post, so I'm not sure why you are ignoring that, it seems obvious to me. Shields are a different category of equipment, again that seems obvious.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8132235, member: 6970322"] I get it, but I think this is absolutely and clearly wrong, why connect the two in the first place? As I've said, shields are a specialised type of weapon, armour is almost always a type of specialised clothing(!), including helmets. The point about shields is that you take action with them when you are using them, unfortunately most (all?) f20 games do not model this at all. I understand PF2 does actually have actions which make use of shields but not entirely in a reactive way, f20 games don't use an attack Vs parry action in the way BRP games do. What doesn't make sense is the idea that you are taking some kind of tactical action with a helmet, in an equivalent way that you might do with a shield. This is a bizarre notion. Haha, yeah which is why I said "compared to other weapons" which is why I italicised it, and which of course you've ignored to straw man it. No, I haven't ignored the passive effect of shields, I just didn't mention that property clearly in that last post. I am using the term 'parry' to include most of what you are talking about with 'blocking', in my terms and game system active parries of any kind are called 'parries', whereas explicit passive blocking is called a Passive Block, I can see why you got confused by this since I didn't call it out, my bad. I'm interested in what HEMA and SCA get up to, but they typically cover a very narrow range of periods and weapons, so I don't particularly care about the terms they use since they are very particular to the periods and cultures they are concerned with. Helmets are the most important armour piece you might wear, I said that in my first post, so I'm not sure why you are ignoring that, it seems obvious to me. Shields are a different category of equipment, again that seems obvious. [/QUOTE]
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