Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Helmets: Under-Used but Over-Important
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8142030" data-attributes="member: 6779310"><p>Establishing the terms needed for this:</p><ul> <li data-xf-list-type="ul">Passive use of shield: The shield is held ready, you can see over it, and neither you nor your opponent are southpaws.</li> <li data-xf-list-type="ul">Active Block: the shield stays close to the body; the arm does NOT extend towards the opponent, but merely is moved along the surface of a ovoid (limited due to arm joints and shape). the goal is simply to prevent the weapon from hitting the user by putting it in the way. Some forward extension occurs, but the shield face remains between wielder and attacker.</li> <li data-xf-list-type="ul">Parrying: the shield is extended forward to impact the weapon closer to the wielder, if not hitting the wielder. This does, due to biomechanics, also leave the body unprotected from a wider range of angles.</li> </ul><p></p><p>the switch from passive to active blocking is nearly instant; the question is "can you see the attack."</p><p></p><p>The switch to parrying is "as fast as one can accelerate the shield, plus the needed think time" - but due to much larger movement, usually a bit slower than an active block.</p><p></p><p>It's not much different than the decision to attack with the shield. The thing is, if you parry with a shield, you have a much longer recovery time than a block. An attack is just a hair longer still...</p><p></p><p>For game purposes in a 6 sec (D&D 5E and D&D Cyclopedia standard) combat round, active parrying would require an attack, and would be (quite literally) attacking the weapon or the arm wielding it.</p><p>(Yes, it <strong>is possible</strong> to parry an armed attack without using a weapon in real life... I've done so. It's literally just attacking the wielder's arm. if you screw up, however...)</p><p></p><p>I have allowed switching occasionally when running D&D, but the switch from passive block or active block to parry has also been "no AC bonus rest of the round"...</p><p></p><p>That said, the AC bonus really is presuming active blocking, just doing it poorly. And I do use Cyclopedia's Weapon Mastery rules when I run Cyclopedia.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8142030, member: 6779310"] Establishing the terms needed for this: [LIST] [*]Passive use of shield: The shield is held ready, you can see over it, and neither you nor your opponent are southpaws. [*]Active Block: the shield stays close to the body; the arm does NOT extend towards the opponent, but merely is moved along the surface of a ovoid (limited due to arm joints and shape). the goal is simply to prevent the weapon from hitting the user by putting it in the way. Some forward extension occurs, but the shield face remains between wielder and attacker. [*]Parrying: the shield is extended forward to impact the weapon closer to the wielder, if not hitting the wielder. This does, due to biomechanics, also leave the body unprotected from a wider range of angles. [/LIST] the switch from passive to active blocking is nearly instant; the question is "can you see the attack." The switch to parrying is "as fast as one can accelerate the shield, plus the needed think time" - but due to much larger movement, usually a bit slower than an active block. It's not much different than the decision to attack with the shield. The thing is, if you parry with a shield, you have a much longer recovery time than a block. An attack is just a hair longer still... For game purposes in a 6 sec (D&D 5E and D&D Cyclopedia standard) combat round, active parrying would require an attack, and would be (quite literally) attacking the weapon or the arm wielding it. (Yes, it [B]is possible[/B] to parry an armed attack without using a weapon in real life... I've done so. It's literally just attacking the wielder's arm. if you screw up, however...) I have allowed switching occasionally when running D&D, but the switch from passive block or active block to parry has also been "no AC bonus rest of the round"... That said, the AC bonus really is presuming active blocking, just doing it poorly. And I do use Cyclopedia's Weapon Mastery rules when I run Cyclopedia. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Helmets: Under-Used but Over-Important
Top