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General Tabletop Discussion
*TTRPGs General
Helmets: Under-Used but Over-Important
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<blockquote data-quote="aramis erak" data-source="post: 8142034" data-attributes="member: 6779310"><p>The second is decent enough an idea. It's simple enough, and it's not that unrealistic, while not breaking the game math, but...</p><p>the first point of AC shouldn't actually cost an attack or defense rolls penalty. Nor should it provide a penalty to Notice rolls. That's because it should be for either skullcap "helmets" ala the one in Excalibur, or english doughboys, which go back to the War of the Roses and before, as archer's helmets.</p><p>A bascinet or other open faced but ear covering is where most of the head gets covered, and really, only saves and notice should be penalized.</p><p>The best helms are closed face, and those impinge attacks, defenses, and notice</p><p>Whether or not a fourth level belongs between the open face and great helms is arguable even amongst scholars and reenactors, and would be the visored close fit helms. I'd not include it because it's one step too many.</p><p></p><p>So, what I'd suggest is:</p><p>No helm/hood: -1 AC</p><p>Skullcaps, or metal/rigid leathers hats: +0 AC</p><p>Open faced helms or Coif: +1 AC, -1 Attacks, -1 saving throws on Dex, -1 Notice</p><p>Closed face helms: +2 AC, -2 Attacks, -2 Dex Saves, -2 Notice</p><p>Note that many helms have really good visibility, but they all impinge severely upon hearing.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8142034, member: 6779310"] The second is decent enough an idea. It's simple enough, and it's not that unrealistic, while not breaking the game math, but... the first point of AC shouldn't actually cost an attack or defense rolls penalty. Nor should it provide a penalty to Notice rolls. That's because it should be for either skullcap "helmets" ala the one in Excalibur, or english doughboys, which go back to the War of the Roses and before, as archer's helmets. A bascinet or other open faced but ear covering is where most of the head gets covered, and really, only saves and notice should be penalized. The best helms are closed face, and those impinge attacks, defenses, and notice Whether or not a fourth level belongs between the open face and great helms is arguable even amongst scholars and reenactors, and would be the visored close fit helms. I'd not include it because it's one step too many. So, what I'd suggest is: No helm/hood: -1 AC Skullcaps, or metal/rigid leathers hats: +0 AC Open faced helms or Coif: +1 AC, -1 Attacks, -1 saving throws on Dex, -1 Notice Closed face helms: +2 AC, -2 Attacks, -2 Dex Saves, -2 Notice Note that many helms have really good visibility, but they all impinge severely upon hearing. [/QUOTE]
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Helmets: Under-Used but Over-Important
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